typeOf: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9]) ?= (.+)  \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ") | Lou Montana (talk | contribs)  m (Some wiki formatting) | ||
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| |gr1= Object Manipulation | |gr1= Object Manipulation | ||
| |descr= Returns the  | |descr= Returns the class name of a given object. | ||
| |s1= [[typeOf]]  | |s1= [[typeOf]] obj | ||
| |p1=  | |p1= obj: [[Object]] | ||
| |r1= [[String]] -  | |r1= [[String]] - config class name, or empty string if ''obj'' does not have a class | ||
| |seealso= [[countType]] | |x1= <sqf>if (typeOf vehicle player == "B_Heli_Light_01_armed_F") then { hint "Player is in a AH-9 Pawnee"; };</sqf> | ||
| |seealso= [[countType]] [[isKindOf]] [[configOf]] | |||
| }} | }} | ||
| {{Note | |||
| |user= Hardrock | |||
| |timestamp= 20060804120300 | |||
| |text= Try using this on an object pre-placed in the mission editor such as a house: | |||
| < | <sqf>hint typeOf _object; // Shows the class name (XXX)</sqf> | ||
| Now place an object in the editor, save the map, and open up the [[Mission.sqm]]. Find the line: vehicle = "XXX", and replace XXX with the name of the object that you found above. Save it, and load the map. This method is no longer available since {{arma1}}. | Now place an object in the editor, save the map, and open up the [[Mission.sqm]]. Find the line: vehicle = "XXX", and replace XXX with the name of the object that you found above. | ||
| Save it, and load the map. This method is no longer available since {{arma1}}. | |||
| |game= ofp | |||
| |version= 1.90 | |||
| }} | |||
Latest revision as of 14:26, 4 August 2023
Description
- Description:
- Returns the class name of a given object.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- typeOf obj
- Parameters:
- obj: Object
- Return Value:
- String - config class name, or empty string if obj does not have a class
Examples
- Example 1:
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
- Posted on Aug 04, 2006 - 12:03 (UTC)
- 
Try using this on an object pre-placed in the mission editor such as a house: Now place an object in the editor, save the map, and open up the Mission.sqm. Find the line: vehicle = "XXX", and replace XXX with the name of the object that you found above. Save it, and load the map. This method is no longer available since Armed Assault.
Categories: 
- Scripting Commands
- Introduced with Operation Flashpoint version 1.90
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
 
	





