BIS fnc isCurator: Difference between revisions

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(updated description and formatting)
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|game1= arma3
|game1= arma3
|version1= 1.16
|version1= 1.16


Line 11: Line 10:
|s1= object call [[BIS_fnc_isCurator]]
|s1= object call [[BIS_fnc_isCurator]]


|p1= object: [[Object]] - Object which should be checked
|p1= object: [[Object]] - object which should be checked


|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <code> [[player]] [[call]] [[BIS_fnc_isCurator]];</code>
|x1= <sqf>player call BIS_fnc_isCurator;</sqf>


|seealso= [[Arma 3: Curator]]
|seealso= [[Arma 3: Curator]]
}}
}}

Latest revision as of 14:42, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns if given object is curator logic. Despite the misleading name this does not check if a player has access to Zeus. It just check if the given object's simulation is of type "curator".
Execution:
call
Groups:
Curator

Syntax

Syntax:
object call BIS_fnc_isCurator
Parameters:
object: Object - object which should be checked
Return Value:
Boolean

Examples

Example 1:
player call BIS_fnc_isCurator;

Additional Information

See also:
Arma 3: Curator

Notes

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