setFlagTexture: Difference between revisions
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|game1= ofp | |game1= ofp | ||
|version1= 1.00 | |version1= 1.00 | ||
|game2= ofpe | |game2= ofpe | ||
|version2= 1.00 | |version2= 1.00 | ||
|game3= arma1 | |game3= arma1 | ||
|version3= 1.00 | |version3= 1.00 | ||
|game4= arma2 | |game4= arma2 | ||
|version4= 1.00 | |version4= 1.00 | ||
|game5= arma2oa | |game5= arma2oa | ||
|version5= 1.50 | |||
|version5= 1. | |||
|game6= tkoh | |game6= tkoh | ||
|version6= 1.00 | |version6= 1.00 | ||
|game7= arma3 | |game7= arma3 | ||
|version7= 0.50 | |version7= 0.50 | ||
Line 32: | Line 25: | ||
|eff= global | |eff= global | ||
|gr1= Flags | |gr1= Flags | ||
Line 40: | Line 32: | ||
|s1= flag [[setFlagTexture]] texture | |s1= flag [[setFlagTexture]] texture | ||
|p1= flag: [[Object]] - | |p1= flag: [[Object]] - a flag pole | ||
|p2= texture: [[String]] - | |p2= texture: [[String]] - flag texture. If texture is {{hl|""}}, flag is not drawn. Custom texture can be used: | ||
* Prior {{arma3}}: Dimension 200x200, file extension .jpg | * Prior {{arma3}}: Dimension 200x200, file extension .jpg | ||
* Since {{arma3}}: Dimension 512×256, file extension .paa | * Since {{arma3}}: Dimension 512×256, file extension .paa | ||
Line 48: | Line 40: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa";</sqf> | ||
|x2= < | |x2= <sqf>_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa";</sqf> | ||
|x3= < | |x3= <sqf>flag1 setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";</sqf> | ||
|x4= < | |x4= <sqf>_customFlag setFlagTexture "myMissionFlag.paa";</sqf> | ||
|x5= < | |x5= <sqf>_flag_Arma_3 setFlagTexture "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";</sqf> | ||
|x6= Capturable OPFOR flag:< | |x6= Capturable OPFOR flag: | ||
_flag | <sqf> | ||
_flag | private _flag = "FlagPole_F" createVehicle position player; | ||
_flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; | |||
_flag setFlagSide east; | |||
</sqf> | |||
|seealso= [[flag]] | |seealso= [[flag]] [[flagOwner]] [[setFlagOwner]] [[setFlagSide]] [[setObjectTexture]] [[setObjectTextureGlobal]] [[flagSide]] [[flagTexture]] [[setFlagAnimationPhase]] [[flagAnimationPhase]] [[forceFlagTexture]] [[getForcedFlagTexture]] | ||
}} | }} |
Latest revision as of 14:16, 11 April 2022
Description
- Description:
- Sets flag texture.
- Groups:
- Flags
Syntax
- Syntax:
- flag setFlagTexture texture
- Parameters:
- flag: Object - a flag pole
- texture: String - flag texture. If texture is "", flag is not drawn. Custom texture can be used:
- Prior Arma 3: Dimension 200x200, file extension .jpg
- Since Arma 3: Dimension 512×256, file extension .paa
- Return Value:
- Nothing
Examples
- Example 1:
- _flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa";
- Example 2:
- _flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa";
- Example 3:
- flag1 setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";
- Example 4:
- _customFlag setFlagTexture "myMissionFlag.paa";
- Example 5:
- _flag_Arma_3 setFlagTexture "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";
- Example 6:
- Capturable OPFOR flag:
private _flag = "FlagPole_F" createVehicle position player; _flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; _flag setFlagSide east;
Additional Information
- See also:
- flag flagOwner setFlagOwner setFlagSide setObjectTexture setObjectTextureGlobal flagSide flagTexture setFlagAnimationPhase flagAnimationPhase forceFlagTexture getForcedFlagTexture
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Flags
- Scripting Commands: Global Effect