BIS fnc sceneCheckWeapons: Difference between revisions
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|game1= arma2 | |game1= arma2 | ||
|version1= 1.00 | |||
|game2= arma2oa | |||
|version2= 1.50 | |||
|game3= tkoh | |||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
|gr1= Scenes | |gr1= Scenes | ||
|descr= Checks if participants have not missing weapon or have not it selected before scene<br>Function works as toggle | |descr= Checks if participants have not missing weapon or have not it selected before scene<br>Function works as a toggle: | ||
* 1st run of script: running in SETUP mode - sets correct weapons for scene | |||
* 2nd run of script: running in RESTORE mode - restore origin weapons(delete weapons after scene if character hadn't any) | |||
|s1= [participants] call [[BIS_fnc_sceneCheckWeapons]] | |||
|p1= participants: [[Array]] - (Optional, default [[BIS_Cooper, "primary"],[BIS_Ohara, "primary"],[BIS_Rodriguez, "primary"],[BIS_Sykes, "primary"],[BIS_Miles, "primary"]]) | |p1= participants: [[Array]] of [[Array]]s - (Optional, default <sqf inline>[[BIS_Cooper, "primary"],[BIS_Ohara, "primary"],[BIS_Rodriguez, "primary"],[BIS_Sykes, "primary"],[BIS_Miles, "primary"]]</sqf>) an array of arrays in format:<br> | ||
0: [[Object]] - Unit to check<br>1: [[String]] - Weapon type (primary, pistol) | 0: [[Object]] - Unit to check<br> | ||
1: [[String]] - Weapon type (primary, pistol) | |||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf> | ||
[ | |||
[BIS_Cooper, "primary"], | |||
[BIS_Ohara, "primary"], | |||
[BIS_Rodriguez, "primary"], | |||
[BIS_Sykes, "primary"], | |||
[BIS_Miles, "primary"] | |||
] call BIS_fnc_sceneCheckWeapons; | |||
</sqf> | |||
|seealso= [[BIS_fnc_sceneSetObjects]] | |seealso= [[BIS_fnc_sceneSetObjects]] [[BIS_fnc_objectsGrabber]] [[BIS_fnc_objectsMapper]] | ||
}} | }} | ||
Latest revision as of 11:17, 8 November 2023
Description
- Description:
- Checks if participants have not missing weapon or have not it selected before scene
Function works as a toggle:- 1st run of script: running in SETUP mode - sets correct weapons for scene
- 2nd run of script: running in RESTORE mode - restore origin weapons(delete weapons after scene if character hadn't any)
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- [participants] call BIS_fnc_sceneCheckWeapons
- Parameters:
- participants: Array of Arrays - (Optional, default [[BIS_Cooper, "primary"],[BIS_Ohara, "primary"],[BIS_Rodriguez, "primary"],[BIS_Sykes, "primary"],[BIS_Miles, "primary"]]) an array of arrays in format:
0: Object - Unit to check
1: String - Weapon type (primary, pistol) - Return Value:
- Nothing
Examples
- Example 1:
- [ [BIS_Cooper, "primary"], [BIS_Ohara, "primary"], [BIS_Rodriguez, "primary"], [BIS_Sykes, "primary"], [BIS_Miles, "primary"] ] call BIS_fnc_sceneCheckWeapons;
Additional Information
Notes
-
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