BIS fnc cargoTurretIndex: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=") |
Lou Montana (talk | contribs) m (Text replacement - " |s1=[" to " |s1= [") |
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
|1.00 | |||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Return cargo index of a person turret and the other way around. | |descr= Return cargo index of a person turret and the other way around. | ||
|s1=[vehicle, personOrTurretPath] call [[BIS_fnc_cargoTurretIndex]] | |s1= [vehicle, personOrTurretPath] call [[BIS_fnc_cargoTurretIndex]] | ||
|p1= vehicle: [[Object]] - the vehicle to check | |p1= vehicle: [[Object]] - the vehicle to check | ||
Line 15: | Line 14: | ||
|p2= personOrTurretPath: [[Object#Person|Person]] or [[Array]] of [[Number]]s - unit to find or turret path | |p2= personOrTurretPath: [[Object#Person|Person]] or [[Array]] of [[Number]]s - unit to find or turret path | ||
|r1=[[Array]] (turret path) or [[Number]] (cargo index) | |r1= [[Array]] (turret path) or [[Number]] (cargo index) | ||
|x1= < | |x1= <sqf>private _vehicle = vehicle player; | ||
private _turretCargoIndex = [_vehicle, [0, 1]] call BIS_fnc_cargoTurretIndex; | |||
private _playerTurretPath = [_vehicle, player] call BIS_fnc_cargoTurretIndex;</sqf> | |||
|seealso= [[turretUnit]] [[moveInTurret]] [[allTurrets]] | |seealso= [[turretUnit]] [[moveInTurret]] [[allTurrets]] | ||
}} | }} |
Latest revision as of 23:11, 12 July 2022
Description
- Description:
- Return cargo index of a person turret and the other way around.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [vehicle, personOrTurretPath] call BIS_fnc_cargoTurretIndex
- Parameters:
- vehicle: Object - the vehicle to check
- personOrTurretPath: Person or Array of Numbers - unit to find or turret path
- Return Value:
- Array (turret path) or Number (cargo index)
Examples
- Example 1:
Additional Information
- See also:
- turretUnit moveInTurret allTurrets
Notes
-
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