Dwarden/Sandbox – User
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==MP== | == Technical & Performance == | ||
* Shift to utilization of multiple (n>1) cores for both server (preferred priority) and client (if possible at least used by engine for multithreaded file R/W operations) [[User:Dwarden|Dwarden]] | |||
== Weapons Vehicles & Units == | |||
* 3D Iron Sight for grenade launcher M203 (M16A2 + M203, M4 M203, M4A1 203 ACOG, M16A4 GL, M16A4 M203 ACOG GL) and also GP-25 (AK-74+GP-25) (GL in mode w/o crosshair is nearly useless) [[User:Dwarden|Dwarden]] | |||
== Dedicated Server == | |||
* Please add string '''gamename''' with value '''armedass''' into server's GameSpy 2 protocol query. This allows filter different games w/o ''gamename'' using same query port over longer timeframes (easier for coding query software). [[User:Dwarden|Dwarden]] | |||
== Audio == | |||
* Ability to set number of 2D/3D sounds manualy via config files (1.00-1.05 hardcoded to 16 2D + 16 3D sounds ) to utilize power of high end audio cards. [[User:Dwarden|Dwarden]] | |||
== MP == | |||
* Expands external sources (http/ftp forward/download) wish: [[User:Dwarden|Dwarden]] | |||
** Native support to uncompress (within ArmA engine) archive formats '''GZIP, ZIP, {{Link|https://en.wikipedia.org/wiki/7-Zip|7z}}''' downloaded by ArmA engine from server or external source (smaller = faster + lower bw hit at server) [[User:Dwarden|Dwarden]] | |||
* Data downloading info | |||
** add actual download speed information (in Bytes or KiloBytes per second ) [[User:Dwarden|Dwarden]] | |||
** add approx time to finish download (in Seconds / Minutes) [[User:Dwarden|Dwarden]] | |||
* anti-TeamKill wishes: please create a TK counter with following features --[[User:Dwarden|Dwarden]] | * anti-TeamKill wishes: please create a TK counter with following features --[[User:Dwarden|Dwarden]] | ||
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** new key bind to show/hide this GUI window on the fly (of course can be closed by mouse or call by mouse, needs new menu entry Chat for mouse way) [[User:Dwarden|Dwarden]] | ** new key bind to show/hide this GUI window on the fly (of course can be closed by mouse or call by mouse, needs new menu entry Chat for mouse way) [[User:Dwarden|Dwarden]] | ||
==Realism== | == Realism == | ||
* Weapon resting feature --[[User:Dwarden|Dwarden]] | * Weapon resting feature --[[User:Dwarden|Dwarden]] | ||
** ability to rest weapon (similar way like in game * | ** ability to rest weapon (similar way like in game * {{Link|https://en.wikipedia.org/wiki/Red_Orchestra|Red Orchestra: Ostfront 41-45}} at edges/tops of objects, obstacles, vehicles etc [[User:Dwarden|Dwarden]] | ||
** improves aim precision in similar way how "hold breath" but with way better stability [[User:Dwarden|Dwarden]] | ** improves aim precision in similar way how "hold breath" but with way better stability [[User:Dwarden|Dwarden]] | ||
** there will be no breath penalty but resting prevents player from fast movement away from spot (similar delay like when standing up after laying on ground) [[User:Dwarden|Dwarden]] | ** there will be no breath penalty but resting prevents player from fast movement away from spot (similar delay like when standing up after laying on ground) [[User:Dwarden|Dwarden]] | ||
** this could be expanded to include deployable bid-pod (sniper rifles, LMGs, MGs) and tripod (HMGs etc.) with similar effect on aiming and similar penalties[[User:Dwarden|Dwarden]] | ** this could be expanded to include deployable bid-pod (sniper rifles, LMGs, MGs) and tripod (HMGs etc.) with similar effect on aiming and similar penalties [[User:Dwarden|Dwarden]] | ||
* Climbing over small objects / obstacles --[[User:Dwarden|Dwarden]] | * Climbing over small objects / obstacles --[[User:Dwarden|Dwarden]] | ||
** Ingame there is already | ** Ingame there is already possible 'get over' for certain fence [Sahrani Eg,75] (yet it's nearly 1.0 m high) so similar animation may be used or improved from [[User:Dwarden|Dwarden]] | ||
** user then may trigger this movement at any obstacle/object lower than | ** user then may trigger this movement at any obstacle/object lower than 0.5m [[User:Dwarden|Dwarden]] | ||
* Grass effect on | * Visuals & UI [[User:Dwarden|Dwarden]] | ||
** | ** Compass & watches in 3D mode (scenarios w/o map available, type of weather w/o visible sky): [[User:Dwarden|Dwarden]] | ||
** Ability to change theirs size & position on screen in 3D mode (similar like with map interface ones) [[User:Dwarden|Dwarden]] | |||
** Simple way example: 1st time pushed K = brings up Compass, 2nd time pushed K = minimalize and move to side, 3rd time pushed K = disable compass | |||
*** Or even better full scale animation where soldier looks on watches & small compass on his hand [[User:Dwarden|Dwarden]] | |||
== Unfinished == | |||
* MP - Mission downloading information ( ''as now users are in 'blind' status while downloading mission or updating server data and that need change'' | |||
** add maximal size of downloaded mission / server data block etc. (in Bytes or KiloBytes) [already in wishlist] | |||
* Grass effect on horizont for distant observer--[[User:Dwarden|Dwarden]] | |||
** main problem became horizont - e.g. You are at hill peak but can't see anything due to grass yet AI/human in MP can clearly see Your head/body, solution: [[User:Dwarden|Dwarden]] | |||
*** to avoid this problem game could utilize "blur" effects above such edge (hill top, terrain shift etc) for distant observer (no option to disable this in same way like grass) [[User:Dwarden|Dwarden]] | |||
*** or faster and simple way : don't show anything from unit until it reach certain "value" e.g. ~0.5m above hilltop edge [[User:Dwarden|Dwarden]] | |||
*** both ways needs game engine to check if there is any 'grass' rendered around targets which are observed by AI / player at that hilltop edge [[User:Dwarden|Dwarden]] | |||
* AI changes --[[User:Dwarden|Dwarden]] | * AI changes --[[User:Dwarden|Dwarden]] | ||
** AI reactions need to be more chaotic with longer RND response times (instead of just do nothing / instant precise response) [[User:Dwarden|Dwarden]] | ** AI reactions need to be more chaotic with longer RND response times (instead of just do nothing / instant precise response) [[User:Dwarden|Dwarden]] | ||
** AI aim at longer distance `should be` less accurate, especially if target is moving or close/behind trees and bushes instead actual insta precision hits [[User:Dwarden|Dwarden]] | ** AI aim at longer distance `should be` less accurate, especially if target is moving or close/behind trees and bushes instead actual insta precision hits [[User:Dwarden|Dwarden]] | ||
*Vehicles [[User:Dwarden|Dwarden]] | |||
** When vehicle's wheel pneu got damaged/shot thru and got another reserve pneu (like UAZ) add option to "exchange damaged pneu" [[User:Dwarden|Dwarden]] | |||
[[Category:Sandbox]] | [[Category:Sandbox]] |
Latest revision as of 00:47, 24 February 2023
Technical & Performance
- Shift to utilization of multiple (n>1) cores for both server (preferred priority) and client (if possible at least used by engine for multithreaded file R/W operations) Dwarden
Weapons Vehicles & Units
- 3D Iron Sight for grenade launcher M203 (M16A2 + M203, M4 M203, M4A1 203 ACOG, M16A4 GL, M16A4 M203 ACOG GL) and also GP-25 (AK-74+GP-25) (GL in mode w/o crosshair is nearly useless) Dwarden
Dedicated Server
- Please add string gamename with value armedass into server's GameSpy 2 protocol query. This allows filter different games w/o gamename using same query port over longer timeframes (easier for coding query software). Dwarden
Audio
- Ability to set number of 2D/3D sounds manualy via config files (1.00-1.05 hardcoded to 16 2D + 16 3D sounds ) to utilize power of high end audio cards. Dwarden
MP
- Expands external sources (http/ftp forward/download) wish: Dwarden
- Data downloading info
- anti-TeamKill wishes: please create a TK counter with following features --Dwarden
- 1) there should be points for TeamKill, TeamDamage, TeamVehicleDamage, TeamVehicleKill, TeamStructureDamage, TeamStructureKill etc. (each as server options) increasing TK counter Dwarden
- 2) TK counter decreases over time (server option) Dwarden
- 3) when TK counter reach max threshold value (server option) then player is auto-kicked (1st time, 2nd kick results into ban XY min. (server option)) Dwarden
- 4) include victim vote (server option) Punish / Forgive / Nothing (empty vote), where punish double TK points and forgive removes TK points for that action against voting victim Dwarden
- 5) each violation (counter increase) gives offending player warning via chat (no counter values given to avoid abuse) Dwarden
- Anti-spam feature (server option) --Dwarden
- Voice chat / Custom sounds / Radio sounds related features--Dwarden
- Icon + Name of player indicating that he is actually using voice chat (option-able, easiest to get own separated GUI window like Options one) Dwarden
- ability to disable (mute) voice chat and/or custom sounds / radio sounds for each player separately Dwarden
- ability to disable (mute) voice chat and/or custom sounds / radio sounds for squad / group / channel / all / etc. Dwarden
- ability for server admin to globally mute voice chat and/or custom sounds for selected player Dwarden
- Interface suggestion for Chat History:--Dwarden
Realism
- Weapon resting feature --Dwarden
- ability to rest weapon (similar way like in game * Red Orchestra: Ostfront 41-45 at edges/tops of objects, obstacles, vehicles etc Dwarden
- improves aim precision in similar way how "hold breath" but with way better stability Dwarden
- there will be no breath penalty but resting prevents player from fast movement away from spot (similar delay like when standing up after laying on ground) Dwarden
- this could be expanded to include deployable bid-pod (sniper rifles, LMGs, MGs) and tripod (HMGs etc.) with similar effect on aiming and similar penalties Dwarden
- Climbing over small objects / obstacles --Dwarden
- Visuals & UI Dwarden
- Compass & watches in 3D mode (scenarios w/o map available, type of weather w/o visible sky): Dwarden
- Ability to change theirs size & position on screen in 3D mode (similar like with map interface ones) Dwarden
- Simple way example: 1st time pushed K = brings up Compass, 2nd time pushed K = minimalize and move to side, 3rd time pushed K = disable compass
- Or even better full scale animation where soldier looks on watches & small compass on his hand Dwarden
Unfinished
- MP - Mission downloading information ( as now users are in 'blind' status while downloading mission or updating server data and that need change
- add maximal size of downloaded mission / server data block etc. (in Bytes or KiloBytes) [already in wishlist]
- Grass effect on horizont for distant observer--Dwarden
- main problem became horizont - e.g. You are at hill peak but can't see anything due to grass yet AI/human in MP can clearly see Your head/body, solution: Dwarden
- to avoid this problem game could utilize "blur" effects above such edge (hill top, terrain shift etc) for distant observer (no option to disable this in same way like grass) Dwarden
- or faster and simple way : don't show anything from unit until it reach certain "value" e.g. ~0.5m above hilltop edge Dwarden
- both ways needs game engine to check if there is any 'grass' rendered around targets which are observed by AI / player at that hilltop edge Dwarden
- main problem became horizont - e.g. You are at hill peak but can't see anything due to grass yet AI/human in MP can clearly see Your head/body, solution: Dwarden
- AI changes --Dwarden