BIS fnc destroyer01PlayHangarDoorSound: Difference between revisions

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Example:
Example:
[_shipPart, _soundPos, _animationState] spawn bis_fnc_destroyer01PlayHangarDoorSound;
[_shipPart, _soundPos, _animationState] spawn BIS_fnc_destroyer01PlayHangarDoorSound;


Parameter(s):
Parameter(s):
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Latest revision as of 18:25, 20 June 2021

Hover & click on the images for description

Description

Description:
/*
	Author: Bravo Zero One development
	- John_Spartan

	Description:
	- This is a sub function designed to add sounds required for ship hangar door animation.

	Execution:
	- Call from main script that handles the hangar door animation.

		Example:
		[_shipPart, _soundPos, _animationState] spawn BIS_fnc_destroyer01PlayHangarDoorSound;

	Parameter(s):
		_this select 0: mode (Scalar)
		0: ship-part object
		and
		1: position in word coordinates where the sound should be played (modelToWorldWorld)
		2: animation state of hangar doors

	Returns: nothing
	Result: Ship's hangar door animation gets a sound source added.

*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Destroyer

Syntax

Syntax:
[] call BIS_fnc_destroyer01PlayHangarDoorSound
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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