BIN fnc getTerrainObjects: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "\|s1= *<!-- ([^ ]+); --> * *\|p1= * *\|r1= * *\|x1= * \}\}" to "|s1= <!-- $1 -->  |p1=  |r1=  |x1= <!-- <code>$1;</code> -->  |seealso= }} ")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")  | 
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Latest revision as of 13:06, 5 May 2022
Description
- Description:
 /* Killzone_Kid Description: Returns terrain objects of the given type for the given area dimensions Parameter(s): 0: ARRAY - area details in Area format (see BIS_fnc_getArea) 1: ARRAY - types of terrain objects, for example ["HOUSE", "TREE"] Returns: ARRAY of objects Example: ["myArea", [player, 100], ["HOUSE", "TREE"]] call BIN_fnc_getTerrainObjects */
- Execution:
 - call
 - Groups:
 - Collisions
 
Syntax
- Syntax:
 - Syntax needed
 - Return Value:
 - Return value needed
 
Examples
- Examples:
 - Example needed
 
Additional Information
- See also:
 - See also needed
 
Notes
- 
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