setCameraInterest: Difference between revisions

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m (Text replacement - "<code>([a-zA-Z0-9_]+) +\[\[([a-zA-Z0-9_]+)\]\] +([a-zA-Z0-9_]+);?<\/code>" to "<sqf>$1 $2 $3;</sqf>")
 
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{{RV|type=command
{{RV|type=command


| ofpe
|game1= ofpe
| 1.00
|version1= 1.00


|game2= arma1
|game2= arma1
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|descr= Set camera interest for given entity. Camera interest is by default 0. Any unit which is speaking has its camera interest raised to 50. Camera interest is used to focus camera to control depth of field in cutscenes. Combination of camera interest, unit position of the screen, unit movement, unit type, and some other properties is used to determine which unit to focus at. Higher camera interest increases the chance of the unit being focused.
|descr= Set camera interest for given entity. Camera interest is by default 0. Any unit which is speaking has its camera interest raised to 50. Camera interest is used to focus camera to control depth of field in cutscenes. Combination of camera interest, unit position of the screen, unit movement, unit type, and some other properties is used to determine which unit to focus at. Higher camera interest increases the chance of the unit being focused.


|s1= entity [[setCameraInterest]] interest
|s1= entity [[setCameraInterest]] interest


|p1= entity: [[Object]]
|p1= entity: [[Object]]
|p2= interest: [[Number]]
|p2= interest: [[Number]]


|r1=[[Nothing]]
|r1= [[Nothing]]


|x1= <code>_soldier [[setCameraInterest]] 50;</code>
|x1= <sqf>_soldier setCameraInterest 50;</sqf>


|seealso= [[cameraInterest]]
|seealso= [[cameraInterest]]
}}
}}
{{GameCategory|ofpe|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 13:25, 5 May 2022

Hover & click on the images for description

Description

Description:
Set camera interest for given entity. Camera interest is by default 0. Any unit which is speaking has its camera interest raised to 50. Camera interest is used to focus camera to control depth of field in cutscenes. Combination of camera interest, unit position of the screen, unit movement, unit type, and some other properties is used to determine which unit to focus at. Higher camera interest increases the chance of the unit being focused.
Groups:
Camera Control

Syntax

Syntax:
entity setCameraInterest interest
Parameters:
entity: Object
interest: Number
Return Value:
Nothing

Examples

Example 1:
_soldier setCameraInterest 50;

Additional Information

See also:
cameraInterest

Notes

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