BIS fnc wpTransport: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " |game1= tkoh |version1= 1.00 |game2= arma3 |version2= 0.50 " to " |game1= tkoh |version1= 1.00 ") |
Lou Montana (talk | contribs) m (Text replacement - "= <code>([^<{]+)<\/code>" to "= <sqf>$1</sqf>") |
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Get in AI pathfinding is supressed (to avoid unwanted behaviour on building roofs), units are teleported into player's vehicle instead. | Get in AI pathfinding is supressed (to avoid unwanted behaviour on building roofs), units are teleported into player's vehicle instead. | ||
|s1= [[ | |s1= [[Custom Waypoints#Function|Custom Waypoint arguments]]: none | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>[player, dude, 100] spawn BIS_fnc_wpTransport;</sqf> | ||
|seealso= | |seealso= | ||
}} | }} |
Latest revision as of 17:00, 13 July 2022
Description
- Description:
- TRANSPORT custom waypoint. Player must pick up group of units in their location. Get in AI pathfinding is supressed (to avoid unwanted behaviour on building roofs), units are teleported into player's vehicle instead.
- Execution:
- spawn
- Groups:
- Waypoints
Syntax
- Syntax:
- Custom Waypoint arguments: none
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note