BIS fnc boundingBoxCorner: Difference between revisions

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|game1= arma2oa
|game1= arma2oa
|version1= 1.51
|version1= 1.50


|game2= tkoh
|game2= tkoh
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Example 1:
Example 1:
_corners = car call BIS_fnc_boundingBoxCorner;  
_corners = car call BIS_fnc_boundingBoxCorner;
Example 2:
Example 2:
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|seealso=
|seealso=
}}
}}
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Latest revision as of 00:55, 8 August 2021

Hover & click on the images for description

Description

Description:
/*

	Description:
		Returns position of all four bounding box corners
		OR
		Returns position of the nearest corner to the given position

	Parameter(s):
		_this: OBJECT - object with bounding box
		OR
		_this: ARRAY in format:
			0: OBJECT - object with bounding box
			1: ARRAY or OBJECT - position for which the nearest corner is returned
	Returns:
		ARRAY in format [pos1, pos2, pos3, pos4] - 4 corners of the bounding box
		OR
		ARRAY in format [x,y,z] - position of the nearest corner
		
	Example 1:
		_corners = car call BIS_fnc_boundingBoxCorner;
		
	Example 2:
		_nearestCorner = [car, player] call BIS_fnc_boundingBoxCorner;

*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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