BIS fnc sceneCreateSoundEntities: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|+$" to "")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
 
(One intermediate revision by the same user not shown)
Line 32: Line 32:
  * return value: nothing
  * return value: nothing
  *  
  *  
</pre>
{{Wiki|placeholder}}
{{Wiki|placeholder}}


Line 38: Line 39:
|r1=
|r1=


|x1= <!-- <code>[] call [[BIS_fnc_sceneCreateSoundEntities]];</code> -->
|x1= <!-- <sqf>[] call BIS_fnc_sceneCreateSoundEntities;</sqf> -->


|seealso=
|seealso=
}}
}}

Latest revision as of 13:09, 5 May 2022

Hover & click on the images for description

Description

Description:
/*******************************************************************************
 *	version: 	1.0
 *	name:		create sound entities	
 *	description:	creates sound entities(logic objects) and attaches to 
 *			an objects passed as parameter     
 *			After scene end it will detach and delete all created 
 *			sound entities (if scene was executed from scenes
 *			controller.
 *			 	
 *	paramater:	objects - ARRAY of OBJECTS in format without "BIS_" 
 *			prefix. For example, if you have BIS_Cooper in mission 
 *			than parameter will be [Cooper]. Then you can use 
 *			created sound entities as BIS_ZvukCooper say "something"    
 *						 	
 *	return value:	nothing 	
 * 
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Scenes

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note