Userinfo.cfg: Difference between revisions

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{{GameCategory|ofp|Editing}}
{{GameCategory|ofp|Multiplayer}}
The '''''userinfo.cfg''''' is where all of the personalized game settings are stored. This file is located in each [[Profile]] folder and can allow you to setup multiple configurations based on each user profile. This configuration file reflects the settings as seen in the in-game settings, for graphics, sound and difficulty.
The '''''userinfo.cfg''''' is where all of the personalized game settings are stored. This file is located in each [[Profile]] folder and can allow you to setup multiple configurations based on each user profile. This configuration file reflects the settings as seen in the in-game settings, for graphics, sound and difficulty.


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Difficulty parameters are in the list below.  
Difficulty parameters are in the list below.  


  1 means "activated".  
  1 means "activated".
  0 means "deactivated".  
  0 means "deactivated".


The first number is the setting {'''1''',0} for Cadet mode, the second setting {1,'''0'''} is for Veteran mode.
The first number is the setting { '''1''', 0 } for Cadet mode, the second setting { 1, '''0''' } is for Veteran mode.


diffArmor[]={1,0};       ''enables vehicles ultra armor''
<syntaxhighlight lang="cpp">
diffFriendlyTag[]={1,0}; ''enables showing friendly positions on map''
diffArmor[] = { 1, 0 }; // enables vehicles ultra armor
diffEnemyTag[]={0,0};     ''enables showing know ennemy positions on map''
diffFriendlyTag[] = { 1, 0 }; // enables showing friendly positions on map
diffHUD[]={1,0};
diffEnemyTag[] = { 0, 0 }; // enables showing know ennemy positions on map
diffAutoSpot[]={1,0};
diffHUD[] = { 1, 0 };
diffMap[]={1,0};
diffAutoSpot[] = { 1, 0 };
diffWeaponCursor[]={1,0}; ''enables showing weapon crosshair (out of ironsight view mode)''
diffMap[] = { 1, 0 };
diffAutoGuideAT[]={1,0};   ''enables autoguiding on lock for wire-guided weapons.''
diffWeaponCursor[] = { 1, 0 }; // enables showing weapon crosshair (out of ironsight view mode)
                            ''When disabled, wire-guided weapons follow the weapon reticle instead.''
diffAutoGuideAT[] = { 1, 0 }; // enables autoguiding on lock for wire-guided weapons.
diffClockIndicator[]={1,1}; ''enables the clock indicator (during radio calls)''
// when disabled, wire-guided weapons follow the weapon reticle instead.
diff3rdPersonView[]={1,0}; ''enables third-person view''
diffClockIndicator[] = { 1, 1 }; // enables the clock indicator (during radio calls)
diffTracers[]={1,1};       ''enables weapon tracers''
diff3rdPersonView[] = { 1, 0 }; // enables third-person view
diffUltraAI[]={0,0};       ''enable ultra AI''
diffTracers[] = { 1, 1 }; // enables weapon tracers
showTitles=1;
diffUltraAI[] = { 0, 0 }; // enable ultra AI
showRadio=1;
showTitles = 1;
showRadio = 1;
</syntaxhighlight>




== See Also ==
== See Also ==


[[server.cfg]], [[Flashpoint.cfg|flashpoint.cfg]], [[Aspect Ratio Management]]
[[Arma 3: Server Config File|server config]], [[Flashpoint.cfg|flashpoint.cfg]], [[Aspect Ratio Management]]
 
 
{{GameCategory|ofp|Editing}}
{{GameCategory|ofp|Multiplayer}}

Latest revision as of 13:36, 17 May 2024

The userinfo.cfg is where all of the personalized game settings are stored. This file is located in each Profile folder and can allow you to setup multiple configurations based on each user profile. This configuration file reflects the settings as seen in the in-game settings, for graphics, sound and difficulty.


Dedicated Server Notes

When using a dedicated server, this file can be manually edited, mainly to use the correct difficulty parameters.

Difficulty parameters are in the list below.

1 means "activated".
0 means "deactivated".

The first number is the setting { 1, 0 } for Cadet mode, the second setting { 1, 0 } is for Veteran mode.

diffArmor[] = { 1, 0 };				// enables vehicles ultra armor
diffFriendlyTag[] = { 1, 0 };		// enables showing friendly positions on map
diffEnemyTag[] = { 0, 0 };			// enables showing know ennemy positions on map
diffHUD[] = { 1, 0 };
diffAutoSpot[] = { 1, 0 };
diffMap[] = { 1, 0 };
diffWeaponCursor[] = { 1, 0 };		// enables showing weapon crosshair (out of ironsight view mode)
diffAutoGuideAT[] = { 1, 0 };		// enables autoguiding on lock for wire-guided weapons.
									// when disabled, wire-guided weapons follow the weapon reticle instead.
diffClockIndicator[] = { 1, 1 };	// enables the clock indicator (during radio calls)
diff3rdPersonView[] = { 1, 0 };		// enables third-person view
diffTracers[] = { 1, 1 };			// enables weapon tracers
diffUltraAI[] = { 0, 0 };			// enable ultra AI
showTitles = 1;
showRadio = 1;


See Also

server config, flashpoint.cfg, Aspect Ratio Management