activateKey: Difference between revisions
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|descr= Activates the given keyname for the current user profile. The keys are used to unlock missions or campaigns. | |descr= Activates the given keyname for the current user profile. The keys are used to unlock missions or campaigns. | ||
See <syntaxhighlight lang="cpp" inline>keys</syntaxhighlight>, <syntaxhighlight lang="cpp" inline>keysLimit</syntaxhighlight> and <syntaxhighlight lang="cpp" inline>doneKeys</syntaxhighlight> in the [[Description.ext#Mission Keys]] chapter. | |||
See keys, keysLimit and doneKeys in the [[Description.ext# | |||
|s1= [[activateKey]] keyname | |s1= [[activateKey]] keyname | ||
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>activateKey "Mission04Key";</sqf> | ||
|seealso= [[deActivateKey]] | |seealso= [[deActivateKey]] [[isKeyActive]] | ||
}} | }} |
Latest revision as of 21:40, 20 May 2023
Description
- Description:
- Activates the given keyname for the current user profile. The keys are used to unlock missions or campaigns.
See
keys
,keysLimit
anddoneKeys
in the Description.ext#Mission Keys chapter. - Groups:
- Mission Information
Syntax
- Syntax:
- activateKey keyname
- Parameters:
- keyname: String
- Return Value:
- Nothing
Examples
- Example 1:
- activateKey "Mission04Key";
Additional Information
- See also:
- deActivateKey isKeyActive
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Mission Information