isAwake: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<tt>([a-zA-Z0-9\. _"']+)<\/tt>" to "{{hl|$1}}") |
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|game1= arma3 | |game1= arma3 | ||
|version1= 2.08 | |version1= 2.08 | ||
|arg= global | |arg= global | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|descr= Returns resting state of a PhysX object. | |descr= Returns resting state of a PhysX (EPE) object. Some EPE objects are deliberately put to sleep by the engine to save resources. | ||
This command returns [[true]] when object is simulating and [[false]] when it is put to sleep. With units of type {{hl|Man}} the behaviour is slightly different. | |||
As units never get put to sleep, the command outputs ragdoll state of a unit instead. There are 6 states for the output of the command: | |||
* EPE object is simulating - [[true]] | |||
* EPE object is put to sleep - [[false]] | |||
* Unit is [[alive]], ragdoll is active - [[false]] | |||
* Unit is [[alive]], ragdoll is NOT active - [[true]] | |||
* {{GVI|arma3|2.10|size= 0.75}} Unit is NOT [[alive]], ragdoll is active - [[true]] | |||
* {{GVI|arma3|2.10|size= 0.75}} Unit is NOT [[alive]], ragdoll is NOT active - [[false]] | |||
|s1= [[isAwake]] object | |s1= [[isAwake]] object | ||
Line 16: | Line 22: | ||
|p1= object: [[Object]] - PhysX object or unit | |p1= object: [[Object]] - PhysX object or unit | ||
|r1= [[Boolean]] | |r1= [[Boolean]] - see description | ||
|x1= < | |x1= <sqf>private _isAwake = isAwake _object;</sqf> | ||
|x2= {{GVI|arma3|2.10|size= 0.75}} Here is a simple formula to return ragdoll state of a unit: | |||
<sqf>private _unitIsInRagdoll = alive _unit != isAwake _unit;</sqf> | |||
|seealso= [[awake]] [[addTorque]] [[addForce]] [[vectorModelToWorld]] [[vectorModelToWorldVisual]] [[selectionPosition]] | |seealso= [[awake]] [[addTorque]] [[addForce]] [[vectorModelToWorld]] [[vectorModelToWorldVisual]] [[selectionPosition]] | ||
}} | }} |
Latest revision as of 17:20, 10 October 2024
Description
- Description:
- Returns resting state of a PhysX (EPE) object. Some EPE objects are deliberately put to sleep by the engine to save resources. This command returns true when object is simulating and false when it is put to sleep. With units of type Man the behaviour is slightly different. As units never get put to sleep, the command outputs ragdoll state of a unit instead. There are 6 states for the output of the command:
- Groups:
- Object Manipulation
Syntax
- Syntax:
- isAwake object
- Parameters:
- object: Object - PhysX object or unit
- Return Value:
- Boolean - see description
Examples
- Example 1:
- Example 2:
- 2.10 Here is a simple formula to return ragdoll state of a unit:
Additional Information
Notes
-
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