HitPart Sample: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "PositionASL" to "PositionASL") |
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< | <syntaxhighlight lang="cpp"> | ||
[ | |||
[ | [ | ||
3e676040# 164932: b_soldier_01.p3d REMOTE, //target | 3e676040# 164932: b_soldier_01.p3d REMOTE, // target | ||
B Alpha 1-1:1 (KK), | B Alpha 1-1:1 (KK), // shooter | ||
165405: c4_charge_small.p3d, | 165405: c4_charge_small.p3d, // damage caused by | ||
[2494.03,5661.56,73.3266], | [2494.03,5661.56,73.3266], // PositionASL of impact | ||
[0,0,0], | [0,0,0], // impact velocity | ||
["leftfoot"], | ["leftfoot"], // target selection that was hit | ||
[ | [ | ||
1250, | 1250, // hit value | ||
1250, | 1250, // indirect hit value | ||
10, | 10, // indirect hit range | ||
1, | 1, // explosive damage | ||
"DemoCharge_Remote_Ammo" | "DemoCharge_Remote_Ammo" // ammo class | ||
], | ], | ||
[-0.40303,-0.915106,-0.0121449], //hit surface | [-0.40303,-0.915106,-0.0121449], // hit surface surfaceNormal | ||
0.122292, | 0.122292, // radius (size) of component hit | ||
"A3\data_f\Penetration\meat.bisurf", | "A3\data_f\Penetration\meat.bisurf", // surface type hit | ||
false | false // true - direct hit; false - splash damage | ||
],[ | ],[ | ||
3e676040# 164932: b_soldier_01.p3d REMOTE, | 3e676040# 164932: b_soldier_01.p3d REMOTE, | ||
Line 162: | Line 163: | ||
false | false | ||
] | ] | ||
]</ | ] | ||
</syntaxhighlight> |
Latest revision as of 23:08, 28 August 2023
[
[
3e676040# 164932: b_soldier_01.p3d REMOTE, // target
B Alpha 1-1:1 (KK), // shooter
165405: c4_charge_small.p3d, // damage caused by
[2494.03,5661.56,73.3266], // PositionASL of impact
[0,0,0], // impact velocity
["leftfoot"], // target selection that was hit
[
1250, // hit value
1250, // indirect hit value
10, // indirect hit range
1, // explosive damage
"DemoCharge_Remote_Ammo" // ammo class
],
[-0.40303,-0.915106,-0.0121449], // hit surface surfaceNormal
0.122292, // radius (size) of component hit
"A3\data_f\Penetration\meat.bisurf", // surface type hit
false // true - direct hit; false - splash damage
],[
3e676040# 164932: b_soldier_01.p3d REMOTE,
B Alpha 1-1:1 (KK),
165405: c4_charge_small.p3d,
[2494.38,5661.56,73.342],
[0,0,0],
["rightfoot"],
[1250,1250,10,1,"DemoCharge_Remote_Ammo"],
[-0.402983,-0.915127,-0.012144],
0.122292,
"A3\data_f\Penetration\meat.bisurf",
false
],[
3e676040# 164932: b_soldier_01.p3d REMOTE,
B Alpha 1-1:1 (KK),
165405: c4_charge_small.p3d,
[2494.16,5661.69,74.9598],
[0,0,0],
["head"],
[1250,1250,10,1,"DemoCharge_Remote_Ammo"],
[-0.403009,-0.915119,-0.0118809],
0.128259,
"A3\data_f\Penetration\meatbones.bisurf",
false
],[
3e676040# 164932: b_soldier_01.p3d REMOTE,
B Alpha 1-1:1 (KK),
165405: c4_charge_small.p3d,
[2494.05,5661.53,73.5859],
[0,0,0],
["leftleg"],
[1250,1250,10,1,"DemoCharge_Remote_Ammo"],
[-0.403024,-0.915109,-0.0121034],
0.245614,"A3\data_f\Penetration\meat.bisurf",
false
],[
3e676040# 164932: b_soldier_01.p3d REMOTE,
B Alpha 1-1:1 (KK),
165405: c4_charge_small.p3d,
[2494.34,5661.53,73.589],
[0,0,0],
["rightleg"],
[1250,1250,10,1,"DemoCharge_Remote_Ammo"],
[-0.402985,-0.915127,-0.0121043],
0.244403,
"A3\data_f\Penetration\meat.bisurf",
false
],[
3e676040# 164932: b_soldier_01.p3d REMOTE,
B Alpha 1-1:1 (KK),
165405: c4_charge_small.p3d,
[2494.3,5661.6,74.002],
[0,0,0],
["rightupleg"],
[1250,1250,10,1,"DemoCharge_Remote_Ammo"],
[-0.402992,-0.915124,-0.0120368],
0.270724,
"A3\data_f\Penetration\meat.bisurf",
false
],[
3e676040# 164932:b_soldier_01.p3d REMOTE,
B Alpha 1-1:1 (KK),
165405: c4_charge_small.p3d,
[2494.08,5661.6,73.9916],
[0,0,0],
["leftupleg"],
[1250,1250,10,1,"DemoCharge_Remote_Ammo"],
[-0.403021,-0.915111,-0.0120375],
0.276019,
"A3\data_f\Penetration\meat.bisurf",
false
],[
3e676040# 164932: b_soldier_01.p3d REMOTE,
B Alpha 1-1:1 (KK),
165405: c4_charge_small.p3d,
[2494.45,5661.59,74.6458],
[0,0,0],
["rightarm"],
[1250,1250,10,1,"DemoCharge_Remote_Ammo"],
[-0.402966,-0.915137,-0.0119338],
0.201042,
"A3\data_f\Penetration\meat.bisurf",
false
],[
3e676040# 164932: b_soldier_01.p3d REMOTE,
B Alpha1-1:1 (KK),
165405: c4_charge_small.p3d,
[2494.65,5661.56,74.4757],
[0,0,0],
["rightforearm"],
[1250,1250,10,1,"DemoCharge_Remote_Ammo"],
[-0.402938,-0.915149,-0.0119625],
0.185828,
"A3\data_f\Penetration\meat.bisurf",
false
],[
3e676040# 164932: b_soldier_01.p3d REMOTE,
B Alpha 1-1:1 (KK),
165405: c4_charge_small.p3d,
[2493.69,5661.56,74.4522],
[0,0,0],
["leftforearm"],
[1250,1250,10,1,"DemoCharge_Remote_Ammo"],
[-0.403069,-0.915092,-0.0119617],
0.171061,
"A3\data_f\Penetration\meat.bisurf",
false
],[
3e676040# 164932: b_soldier_01.p3d REMOTE,
B Alpha 1-1:1 (KK),
165405: c4_charge_small.p3d,
[2493.88,5661.59,74.6279],
[0,0,0],
["leftarm"],
[1250,1250,10,1,"DemoCharge_Remote_Ammo"],
[-0.403044,-0.915103,-0.011934],
0.191989,
"A3\data_f\Penetration\meat.bisurf",
false
],[
3e676040# 164932: b_soldier_01.p3d REMOTE,
B Alpha 1-1:1 (KK),
165405: c4_charge_small.p3d,
[2494.17,5661.64,74.6648],
[0,0,0],
["spine3"],
[1250,1250,10,1,"DemoCharge_Remote_Ammo"],
[-0.403007,-0.915119,-0.011929],
0.220345,
"A3\data_f\Penetration\meatbones.bisurf",
false
],[
3e676040# 164932: b_soldier_01.p3d REMOTE,
B Alpha 1-1:1 (KK),
165405: c4_charge_small.p3d,
[2494.18,5661.62,74.3631],
[0,0,0],
["spine1"],
[1250,1250,10,1,"DemoCharge_Remote_Ammo"],
[-0.403007,-0.915119,-0.0119778],
0.240982,
"A3\data_f\Penetration\meatbones.bisurf",
false
]
]