locked: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "<code>_([a-zA-Z0-9_]+) = \[\[([a-zA-Z0-9]+)\]\] _([a-zA-Z0-9_]+);?<\/code>" to "<sqf>_$1 = $2 _$3;</sqf>") |
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* [[Boolean]] for older games | * [[Boolean]] for older games | ||
|x1= < | |x1= <sqf>_locked = locked _jeepOne;</sqf> | ||
|seealso= [[lock]] [[setVehicleLock]] [[lockedDriver]] | |seealso= [[lock]] [[setVehicleLock]] [[lockedDriver]] [[lockedCargo]] [[lockedTurret]] | ||
}} | }} |
Latest revision as of 21:23, 7 May 2022
Description
- Description:
- Check if vehicle is locked. If it is locked, Persons cannot mount / dismount without order.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
Additional Information
- See also:
- lock setVehicleLock lockedDriver lockedCargo lockedTurret
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation