preloadTitleRsc: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "\|x([0-9])= <sqf>([^\/: ]+)([^;])<\/sqf>" to "|x$1= <sqf>$2$3;</sqf>")  | 
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|r1= [[Boolean]]  | |r1= [[Boolean]]  | ||
|x1= <  | |x1= <sqf>_ok = preloadTitleRsc ["BIS", "PLAIN"];</sqf>  | ||
|seealso=  | |seealso=  | ||
}}  | }}  | ||
Latest revision as of 22:42, 28 June 2022
Description
- Description:
 - Resource title - preload data. The resource can be defined in the Description.ext file.
 - Groups:
 - GUI Control
 
Syntax
- Syntax:
 - preloadTitleRsc [name, type, speed, showInMap]
 - Parameters:
 - name: String - defined in Description.ext for the mission
 - type: String - e.g "PLAIN"
 - speed: Number - (Optional) ignored
 - showInMap: Boolean - (Optional)
 - Return Value:
 - Boolean
 
Examples
- Example 1:
 
Additional Information
- See also:
 - See also needed
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint: Elite version 1.00
 - Operation Flashpoint: Elite: New Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: GUI Control