underwater: Difference between revisions
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|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|descr= Returns whether the object is fully underwater{{Feature | | |descr= Returns whether the object is fully underwater. | ||
{{Feature|informative|This command works well with Arma 3 mini-submarines, which was most likely the primary design goal.}} | |||
|s1= [[underwater]] object | |s1= [[underwater]] object | ||
Line 14: | Line 15: | ||
|r1= [[Boolean]] - [[true]] if submerged | |r1= [[Boolean]] - [[true]] if submerged | ||
|x1= < | |x1= <sqf>private _isUnderwater = underwater vehicle player;</sqf> | ||
|x2= < | |x2= <sqf>private _isHeadUnderwater = eyePos player select 2 < 0;</sqf> | ||
|seealso= [[isTouchingGround]] [[isAbleToBreathe]] | |seealso= [[isTouchingGround]] [[isAbleToBreathe]] | ||
}} | }} | ||
{{Note | |||
|user= Killzone_Kid | |||
|timestamp= 20170202180800 | |||
|text= This command is quite buggy with objects other than mini-subs. Code in {{Link|#Example 2}} is a good alternative. | |||
}} | |||
Latest revision as of 17:44, 4 January 2023
Description
- Description:
- Returns whether the object is fully underwater.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- underwater object
- Parameters:
- object: Object - mini-submarine
- Return Value:
- Boolean - true if submerged
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- isTouchingGround isAbleToBreathe
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Feb 02, 2017 - 18:08 (UTC)
- This command is quite buggy with objects other than mini-subs. Code in Example 2 is a good alternative.