synchronizeObjectsAdd: Difference between revisions
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				Lou Montana (talk | contribs)  m (Some wiki formatting)  | 
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|eff= global  | |eff= global  | ||
|arg= global  | |arg= global  | ||
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|p1= unit: [[Object]]  | |p1= unit: [[Object]]  | ||
|p2= objects: [[Array]] -   | |p2= objects: [[Array]] - array of objects  | ||
|r1= [[Nothing]]  | |r1= [[Nothing]]  | ||
|x1= <  | |x1= <sqf>  | ||
_acm synchronizeObjectsAdd [  | _acm = _groupLogic createUnit ["AmbientCombatManager", position player, [], 0, "NONE"];  | ||
_acm synchronizeObjectsAdd [player];  | |||
</sqf>  | |||
|seealso= [[synchronizeObjectsRemove]]  | |seealso= [[synchronizeObjectsRemove]]  | ||
}}  | }}  | ||
Latest revision as of 15:26, 13 May 2022
Description
- Description:
 - Add given objects to the unit's list of synchronized objects.
 - Groups:
 - Object Manipulation
 
Syntax
- Syntax:
 - unit synchronizeObjectsAdd objects
 - Parameters:
 - unit: Object
 - objects: Array - array of objects
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - _acm = _groupLogic createUnit ["AmbientCombatManager", position player, [], 0, "NONE"]; _acm synchronizeObjectsAdd [player];
 
Additional Information
- See also:
 - synchronizeObjectsRemove
 
Notes
- 
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