isAbleToBreathe: Difference between revisions

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|gr1= Object Manipulation
|gr1= Object Manipulation


|descr= If unit is diving and doesn't have a re-breather, it returns [[false]]. Diving means the unit's head is underwater. If unit is underwater and has a re-breather, the command returns [[true]].
|descr= If unit is diving and doesn't have a rebreather, it returns [[false]].
Diving means the unit's head is underwater. If unit is underwater and has a rebreather, the command returns [[true]].


|s1= [[isAbleToBreathe]] unit
|s1= [[isAbleToBreathe]] unit


|p1= unit: [[Object]]
|p1= unit: [[Object]]
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}}
}}


<dl class="command_description">
{{Note
 
|user= Vabene1111
<dt></dt>
|timestamp= 20190506194300
<dd class="notedate">Posted on May 6, 2019 - 19:43 (UTC)</dd>
|text= Might return false if player enters a vehicle while underwater.
<dt class="note">[[User:vabene1111|vabene1111]]</dt>
}}
<dd class="note">
Might return false if player enters a vehicle while underwater.
</dd>
 
</dl>

Latest revision as of 22:53, 2 February 2026

Hover & click on the images for description

Description

Description:
If unit is diving and doesn't have a rebreather, it returns false. Diving means the unit's head is underwater. If unit is underwater and has a rebreather, the command returns true.
Groups:
Object Manipulation

Syntax

Syntax:
isAbleToBreathe unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
_canBreath = isAbleToBreathe player;

Additional Information

See also:
underwater

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
Vabene1111 - c
Posted on May 06, 2019 - 19:43 (UTC)
Might return false if player enters a vehicle while underwater.