set3DENLayer: Difference between revisions
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|gr1= Eden Editor | |gr1= Eden Editor | ||
|descr= Set layer for [[Eden Entity]]. | |descr= Set layer for [[Eden Entity]]. | ||
|s1= entity [[set3DENLayer]] layerID | |s1= entity [[set3DENLayer]] layerID | ||
|p1= entity: [[Eden Entity]] | |p1= entity: [[Eden Entity]] | ||
|p2= layerID: [[Number]] - layer ID as returned by [[add3DENLayer]] command | |p2= layerID: [[Number]] - layer ID as returned by [[add3DENLayer]] command | ||
|r1= [[Boolean]] - [[true]] if the entity was moved succesfully | |r1= [[Boolean]] - [[true]] if the entity was moved succesfully | ||
|x1= <sqf>_myLayer = -1 add3DENLayer "CTRG"; | |x1= <sqf> | ||
player set3DENLayer _myLayer;</sqf> | private _myLayer = -1 add3DENLayer "CTRG"; | ||
player set3DENLayer _myLayer; | |||
</sqf> | |||
|x2= <sqf>player set3DENLayer -1; // Move to root</sqf> | |||
|seealso= | |seealso= [[add3DENLayer]] [[remove3DENLayer]] [[get3DENLayerEntities]] | ||
[[add3DENLayer]] | |||
[[remove3DENLayer]] | |||
[[get3DENLayerEntities]] | |||
}} | }} | ||
Latest revision as of 13:30, 3 January 2026
Description
- Description:
- Set layer for Eden Entity.
- Groups:
- Eden Editor
Syntax
- Syntax:
- entity set3DENLayer layerID
- Parameters:
- entity: Eden Entity
- layerID: Number - layer ID as returned by add3DENLayer command
- Return Value:
- Boolean - true if the entity was moved succesfully
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- add3DENLayer remove3DENLayer get3DENLayerEntities
Notes
-
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