setSimulWeatherLayers: Difference between revisions

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|descr= Sets number of simul weather layers, affects quality of simul weather clouds.
|descr= Sets number of simul weather layers, affects quality of simul weather clouds.


|pr= The effect of this command seems to be persistent across the game instance, e.g. restarting a missing will not reset it.
|pr= The effect of this command seems to be persistent across the game instance, e.g. restarting a mission will not reset it.


|s1= [[setSimulWeatherLayers]] layers
|s1= [[setSimulWeatherLayers]] layers
Line 19: Line 19:


|seealso= [[simulCloudDensity]] [[simulCloudOcclusion]] [[simulInClouds]]
|seealso= [[simulCloudDensity]] [[simulCloudOcclusion]] [[simulInClouds]]
}}
{{Note
|user= Sa-Matra
|timestamp= 20220801120941
|text= You can revert clouds back to volumetric ones by executing this script:
<sqf>
private _display_menu = findDisplay 46 createDisplay "RscDisplayInterrupt"; // ESC menu
ctrlActivate (_display_menu displayCtrl 301); // Pressing "Video" button
ctrlActivate (findDisplay 5 displayCtrl 2); // Pressing "Cancel" in Video menu
_display_menu closeDisplay 2; // Closing ESC menu
</sqf>
Pressing "Cancel" button in Video menu makes engine re-init the clouds, reverting results of this command. Make sure its in unscheduled environment, otherwise players might see flashing menu and you'll have a serialization error message.
}}
}}

Latest revision as of 19:10, 16 December 2024

Hover & click on the images for description

Description

Description:
Sets number of simul weather layers, affects quality of simul weather clouds.
Problems:
The effect of this command seems to be persistent across the game instance, e.g. restarting a mission will not reset it.
Groups:
Environment

Syntax

Syntax:
setSimulWeatherLayers layers
Parameters:
layers: Number
Return Value:
Nothing

Examples

Example 1:
setSimulWeatherLayers 0; // Very flat clouds

Additional Information

See also:
simulCloudDensity simulCloudOcclusion simulInClouds

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Sa-Matra - c
Posted on Aug 01, 2022 - 12:09 (UTC)
You can revert clouds back to volumetric ones by executing this script:
private _display_menu = findDisplay 46 createDisplay "RscDisplayInterrupt"; // ESC menu ctrlActivate (_display_menu displayCtrl 301); // Pressing "Video" button ctrlActivate (findDisplay 5 displayCtrl 2); // Pressing "Cancel" in Video menu _display_menu closeDisplay 2; // Closing ESC menu
Pressing "Cancel" button in Video menu makes engine re-init the clouds, reverting results of this command. Make sure its in unscheduled environment, otherwise players might see flashing menu and you'll have a serialization error message.