hasWeapon: Difference between revisions
| No edit summary | Lou Montana (talk | contribs)  m (Some wiki formatting) | ||
| (71 intermediate revisions by 15 users not shown) | |||
| Line 1: | Line 1: | ||
| {{RV|type=command | |||
| |game1= ofp | |||
| |version1= 1.00 | |||
| |game2= ofpe | |||
| |version2= 1.00 | |||
| |game3= arma1 | |||
| |version3= 1.00 | |||
| |game4= arma2 | |||
| |version4= 1.00 | |||
| |game5= arma2oa | |||
| |version5= 1.50 | |||
| |game6= tkoh | |||
| |version6= 1.00 | |||
| |game7= arma3 | |||
| |version7= 0.50 | |||
| |arg= global | |||
| |gr1= Weapons | |||
| |gr2= Unit Inventory | |||
| |descr= Checks if a unit has the given weapon in hands or on back/in holster. Weapons inside unit containers such as vest and backpack are not counted. | |||
| |s1= unitName [[hasWeapon]] weaponName | |||
| |p1= unitName: [[Object]] | |||
| |p2= weaponName: [[String]] - the name of the weapon to check for. | |||
| |r1= [[Boolean]] - returns true if the unit has the weapon, false if not. | |||
| |x1= <sqf>if !(player hasWeapon "arifle_MX_ACO_pointer_F") then { player addWeapon "arifle_MX_ACO_pointer_F" };</sqf> | |||
| |seealso= [[weapons]] | |||
| }} | |||
| {{Note | |||
| |user= Benargee | |||
| |timestamp= 20140911104900 | |||
| |text= This command doesn't work for Items in Arma 3, use this instead (e.g [[Arma_3_CfgWeapons_Items#ItemGPS|ItemGPS]]). | |||
| <sqf>"ItemGPS" in (items player + assignedItems player)</sqf> | |||
| Returns [[true]] if unit has gps in inventory, assigned or not. | |||
| }} | |||
Latest revision as of 10:14, 13 May 2022
Description
- Description:
- Checks if a unit has the given weapon in hands or on back/in holster. Weapons inside unit containers such as vest and backpack are not counted.
- Groups:
- WeaponsUnit Inventory
Syntax
- Syntax:
- unitName hasWeapon weaponName
- Parameters:
- unitName: Object
- weaponName: String - the name of the weapon to check for.
- Return Value:
- Boolean - returns true if the unit has the weapon, false if not.
Examples
- Example 1:
Additional Information
- See also:
- weapons
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
Categories: 
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Weapons
- Command Group: Unit Inventory
 
	





