posScreenToWorld: Difference between revisions

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m (Text replacement - "<dd class="note">([^}]*)<code>([^<]*)<\/code>" to "<dd class="note">$1<sqf>$2</sqf>")
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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<dl class="command_description">
<dl class="command_description">


<dd class="notedate">Posted on April 7, 2007 - 10:03</dd>
<dd class="notedate">Posted on 2007-04-07 - 10:03</dd>
<dt class="note">[[User:LowFly|LowFly]]</dt>
<dt class="note">[[User:LowFly|LowFly]]</dt>
<dd class="note">''Notes:''
<dd class="note">''Notes:''
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The return Array is in 2D, you can use it with all set-position commands.
The return Array is in 2D, you can use it with all set-position commands.
<sqf>_x = returnArray select 0;
<sqf>
_y = returnArray select 1;</sqf>
_x = returnArray select 0;
_y = returnArray select 1;
</sqf>


</dl>
</dl>

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Converts map screen coordinates into world coordinates. Unlike ctrlMapScreenToWorld, this command returns world position is format [x, y, 0], otherwise it is identical to it.
Groups:
Positions

Syntax

Syntax:
map posScreenToWorld [x, y]
Parameters:
map: Control - map control
x: Number - screen X
y: Number - screen Y
Return Value:
Array - world position in format [x,y,0]

Examples

Example 1:
_worldCoord = _control posScreenToWorld _ScreenCoord;
Example 2:
_worldCoord = _control posScreenToWorld [_x, _y];
Example 3:
_worldCoord = _control posScreenToWorld [0.5, 0.5];

Additional Information

See also:
posWorldToScreen ctrlMapScreenToWorld ctrlMapWorldToScreen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2007-04-07 - 10:03
LowFly
Notes: You can get the screen coordinates by the UI Event Handlers onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick. The return Array is in 2D, you can use it with all set-position commands.
_x = returnArray select 0; _y = returnArray select 1;