sideRadio: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Feature | Important | " to "{{Feature|important|") |
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|descr= Sends the audio message to the side radio channel. The message is defined in CfgRadio in the [[Description.ext|description.ext]] file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see [[remoteExec]]). | |descr= Sends the audio message to the side radio channel. The message is defined in CfgRadio in the [[Description.ext|description.ext]] file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see [[remoteExec]]). | ||
{{Feature | | {{Feature|important|The unit must have an [[assignItem|assigned]] radio item (such as '''''"ItemRadio"''''') to see or transmit the messages. A radio item must have the property <syntaxhighlight lang="cpp" inline>simulation = "ItemRadio";</syntaxhighlight> in its [[CfgWeapons_Config_Reference#simulation.3D.22Weapon.22|CfgWeapons config]].}} | ||
{{Feature | | {{Feature|informative|When transmitting unit gets killed, transmission will be interrupted. However when receiving unit gets killed, the transmission continues to play.}} | ||
|s1= unit [[sideRadio]] radioName | |s1= unit [[sideRadio]] radioName | ||
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|p1= unit: [[Object]] - unit to transmit | |p1= unit: [[Object]] - unit to transmit | ||
|p2= radioName: [[String]] - class name from CfgRadio | |p2= radioName: [[String]] - class name from {{hl|CfgRadio}} | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
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|p21= side: [[Side]] - side to which the transmission will be played | |p21= side: [[Side]] - side to which the transmission will be played | ||
|p22= identity: [[String]] - class name of one of the identities in CfgHQIdentities. Possible identities in | |p22= identity: [[String]] - class name of one of the identities in CfgHQIdentities. Possible identities in {{arma3}} are: | ||
{{Columns|4| | |||
* "Base" | * "Base" | ||
* "HQ" | * "HQ" | ||
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* "IND" | * "IND" | ||
* "IND_G" | * "IND_G" | ||
}} | |||
|p24= radioName: [[String]] - class name from CfgRadio | |p24= radioName: [[String]] - class name from {{hl|CfgRadio}} | ||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
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}} | }} | ||
{{Note | |||
|user= Ceeeb | |||
|timestamp= 20070212034700 | |||
|text= In '''OFP v1.96''', sideRadio messages can be sent from 2 abstract sources: "Papa_Bear" and "Base FireFly". Use sideRadio on an array in the form [SIDE,"base"],[SIDE,"HQ"],[SIDE,"Papa_bear"] or [SIDE,"airbase"], where SIDE is the [[side]] broadcasting. "HQ", "base" and "Papa_bear" seem to be the same object. The callsign strings can be re-defined using a stringTable.csv file, using STR_CFG_PAPABEAR and STR_CFG_FIREFLYBASE. ''Example : [EAST,"base"] sideRadio "returnToBase"''. | |||
}} | |||
{{Note | |||
|user= Killzone_Kid | |||
|timestamp= 20161203213200 | |||
|text= To transmit user custom sounds (see [[Multiplayer_Custom_Sounds_Tutorial]]), prefix the full filename including file extension with #. For example if there is a custom user sound file called {{hl|MySound.ogg}}, to play it on the radio use: | |||
To transmit user custom sounds (see [[Multiplayer_Custom_Sounds_Tutorial]]), prefix the full filename including file extension with #. For example if there is a custom user sound file called {{hl|MySound.ogg}}, to play it on the radio use: | |||
<sqf>player sideRadio "#MySound.ogg";</sqf> | <sqf>player sideRadio "#MySound.ogg";</sqf> | ||
}} | |||
Latest revision as of 21:46, 16 May 2024
Description
- Description:
- Sends the audio message to the side radio channel. The message is defined in CfgRadio in the description.ext file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see remoteExec).
- Groups:
- Radio and ChatSounds
Syntax
- Syntax:
- unit sideRadio radioName
- Parameters:
- unit: Object - unit to transmit
- radioName: String - class name from CfgRadio
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- [side, identity] sideRadio radioName
- Parameters:
- side: Side - side to which the transmission will be played
- identity: String - class name of one of the identities in CfgHQIdentities. Possible identities in Arma 3 are:
- "Base"
- "HQ"
- "PAPA_BEAR"
- "AirBase"
- "BLU"
- "OPF"
- "IND"
- "IND_G"
- radioName: String - class name from CfgRadio
- Return Value:
- Nothing
Examples
- Example 1:
- _soldierOne sideRadio "messageOne";
- Example 2:
- Example 3:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Feb 12, 2007 - 03:47 (UTC)
- In OFP v1.96, sideRadio messages can be sent from 2 abstract sources: "Papa_Bear" and "Base FireFly". Use sideRadio on an array in the form [SIDE,"base"],[SIDE,"HQ"],[SIDE,"Papa_bear"] or [SIDE,"airbase"], where SIDE is the side broadcasting. "HQ", "base" and "Papa_bear" seem to be the same object. The callsign strings can be re-defined using a stringTable.csv file, using STR_CFG_PAPABEAR and STR_CFG_FIREFLYBASE. Example : [EAST,"base"] sideRadio "returnToBase".
- Posted on Dec 03, 2016 - 21:32 (UTC)
-
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use:
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Radio and Chat
- Command Group: Sounds
- Scripting Commands: Local Effect