BIS fnc cargoTurretIndex: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - " |s1=[" to " |s1= [")
 
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|descr= Return cargo index of a person turret and the other way around.
|descr= Return cargo index of a person turret and the other way around.


|s1=[vehicle, personOrTurretPath] call [[BIS_fnc_cargoTurretIndex]]
|s1= [vehicle, personOrTurretPath] call [[BIS_fnc_cargoTurretIndex]]


|p1= vehicle: [[Object]] - the vehicle to check
|p1= vehicle: [[Object]] - the vehicle to check
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|r1= [[Array]] (turret path) or [[Number]] (cargo index)
|r1= [[Array]] (turret path) or [[Number]] (cargo index)


|x1= <code>private _vehicle = vehicle [[player]];
|x1= <sqf>private _vehicle = vehicle player;
[[private]] _turretCargoIndex = [_vehicle, [0, 1]] [[call]] [[BIS_fnc_cargoTurretIndex]];
private _turretCargoIndex = [_vehicle, [0, 1]] call BIS_fnc_cargoTurretIndex;
[[private]] _playerTurretPath = [_vehicle, [[player]]] [[call]] [[BIS_fnc_cargoTurretIndex]];</code>
private _playerTurretPath = [_vehicle, player] call BIS_fnc_cargoTurretIndex;</sqf>


|seealso= [[turretUnit]] [[moveInTurret]] [[allTurrets]]
|seealso= [[turretUnit]] [[moveInTurret]] [[allTurrets]]
}}
}}

Latest revision as of 23:11, 12 July 2022

Hover & click on the images for description

Description

Description:
Return cargo index of a person turret and the other way around.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[vehicle, personOrTurretPath] call BIS_fnc_cargoTurretIndex
Parameters:
vehicle: Object - the vehicle to check
personOrTurretPath: Person or Array of Numbers - unit to find or turret path
Return Value:
Array (turret path) or Number (cargo index)

Examples

Example 1:
private _vehicle = vehicle player; private _turretCargoIndex = [_vehicle, [0, 1]] call BIS_fnc_cargoTurretIndex; private _playerTurretPath = [_vehicle, player] call BIS_fnc_cargoTurretIndex;

Additional Information

See also:
turretUnit moveInTurret allTurrets

Notes

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