BIS fnc wpHover: Difference between revisions

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|s1= [[Custom Waypoints#Function|Custom Waypoint arguments]]: [minTime, reset, altDiff, visualize]
|s1= [[Custom Waypoints#Function|Custom Waypoint arguments]]: [minTime, reset, altDiff, visualize]


|p1= minTime: [[Number]] - What time in seconds must be spent hovering before completion
|p1= minTime: [[Number]] - what time in seconds must be spent hovering before completion


|p2= reset: [[Boolean]] - Reset the timer every time you fail hovering
|p2= reset: [[Boolean]] - reset the timer every time you fail hovering


|p3= altDiff: [[Number]] - How far from the waypoint height must you hover (-1: altitude does not matter, only completionRadius does) (default:&nbsp;-1)
|p3= altDiff: [[Number]] - how far from the waypoint height must you hover (-1: altitude does not matter, only completionRadius does) (default:&nbsp;-1)


|p4= visualize: [[Boolean]] - true to show hint (default: false)
|p4= visualize: [[Boolean]] - true to show hint (default: false)
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[player, [[position]] dude, 10, 10, [[false]], -1, [[true]]] [[spawn]] [[BIS_fnc_wpLand]];</code>
|x1= <sqf>[player, position dude, 10, 10, false, -1, true] spawn BIS_fnc_wpLand;</sqf>


|seealso=
|seealso=
}}
}}

Latest revision as of 16:35, 8 November 2023

Hover & click on the images for description

Description

Description:
HOVER custom waypoint. Hover on specific spot.
Execution:
spawn
Groups:
Waypoints

Syntax

Syntax:
Custom Waypoint arguments: [minTime, reset, altDiff, visualize]
Parameters:
minTime: Number - what time in seconds must be spent hovering before completion
reset: Boolean - reset the timer every time you fail hovering
altDiff: Number - how far from the waypoint height must you hover (-1: altitude does not matter, only completionRadius does) (default: -1)
visualize: Boolean - true to show hint (default: false)
Return Value:
Nothing

Examples

Example 1:
[player, position dude, 10, 10, false, -1, true] spawn BIS_fnc_wpLand;

Additional Information

See also:
See also needed

Notes

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