BIS fnc sandstorm: Difference between revisions

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|gr1= Environment
|gr1= Environment


|descr= Creates particle sandstorm round given object. {{Feature|arma3|The ''newspapers'' parameter is disabled in {{arma3}} {{ic|if (_newspapers && false)...}}.}}
|descr= Creates particle sandstorm round given object. {{Feature|arma3|The ''newspapers'' parameter is disabled in {{arma3}}.}}


|s1= [object, interval, brightness, newspapers] call [[BIS_fnc_sandstorm]]
|s1= [object, interval, brightness, newspapers] call [[BIS_fnc_sandstorm]]
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|r1= [[Array]] of created particle effect
|r1= [[Array]] of created particle effect


|x1= <code>[player, 0.04, 0.8, [[false]]] [[call]] [[BIS_fnc_sandstorm]];</code>
|x1= <sqf>[player, 0.04, 0.8, false] call BIS_fnc_sandstorm;</sqf>


|seealso= [[Functions Library]]
|seealso= [[Functions Library]]
}}
}}

Latest revision as of 16:55, 25 July 2022

Hover & click on the images for description

Description

Description:
Creates particle sandstorm round given object.
Arma 3
The newspapers parameter is disabled in Arma 3.
Execution:
call
Groups:
Environment

Syntax

Syntax:
[object, interval, brightness, newspapers] call BIS_fnc_sandstorm
Parameters:
position: Object - sandstorm center (should usually be player)
interval: Number - (Optional, default 0.07) particle refresh time; a lower number makes the sandstorm more dense
brightness: Number - (Optional, default 1) brightness coeficient; 1 is bright, 0 is dark
newspapers: Boolean - (Optional, default true) true if flying newspapers should be present
Return Value:
Array of created particle effect

Examples

Example 1:
[player, 0.04, 0.8, false] call BIS_fnc_sandstorm;

Additional Information

See also:
Functions Library

Notes

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