BIS fnc sceneSetAnimationsForGroup: Difference between revisions
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|s1= param call [[BIS_fnc_sceneSetAnimationsForGroup]]  | |s1= param call [[BIS_fnc_sceneSetAnimationsForGroup]]  | ||
|p1= [[Array]] -   | |p1= [[Array]] - units that should play animations.  | ||
|p2= [[Array]] -   | |p2= [[Array]] - array of animation names (in format [[String]]) to play.  | ||
|r1= [[Boolean]] -   | |r1= [[Boolean]] - returns true if all animations started.  | ||
|x1= <  | |x1= <sqf>private _setAnims = [group player, ["AmovPercMstpSrasWrflDnon"]] call BIS_fnc_sceneSetAnimationsForGroup;</sqf>  | ||
|seealso=  | |seealso=  | ||
}}  | }}  | ||
Latest revision as of 15:52, 8 November 2023
Description
- Description:
 - Plays a range of animations for a specific set of units, intended for use during cutscenes.
 - Execution:
 - call
 - Groups:
 - Scenes
 
Syntax
- Syntax:
 - param call BIS_fnc_sceneSetAnimationsForGroup
 - Parameters:
 - Array - units that should play animations.
 - Array - array of animation names (in format String) to play.
 - Return Value:
 - Boolean - returns true if all animations started.
 
Examples
- Example 1:
 
Additional Information
- See also:
 - See also needed
 
Notes
- 
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