BIS fnc sceneCreateSceneTrigger: Difference between revisions
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|x1= <sqf>["BIS_scene, | |x1= <sqf>["BIS_scene", west, 5, 500, [1337,1337,0], false] call BIS_fnc_sceneCreateSceneTrigger;</sqf> | ||
|seealso= [[BIS_fnc_sceneCreateSoundEntities]] [[BIS_fnc_sceneRotate]] [[BIS_fnc_sceneSetBehaviour]] [[BIS_fnc_sceneGetObjects]] [[BIS_fnc_sceneIntruderDetector]] | |seealso= [[BIS_fnc_sceneCreateSoundEntities]] [[BIS_fnc_sceneRotate]] [[BIS_fnc_sceneSetBehaviour]] [[BIS_fnc_sceneGetObjects]] [[BIS_fnc_sceneIntruderDetector]] | ||
}} | }} |
Latest revision as of 17:41, 13 July 2022
Description
- Description:
- Create trigger for scene which can interrupt scene with name passed during creating the trigger. Scene name is saved in format BIS_SceneIntDetector%1 where %1 is sceneName.
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- [sceneName, side, timeout, triggerSize, triggerPosition] call BIS_fnc_sceneCreateSceneTrigger
- Parameters:
- sceneName: String - name of scene to associate with
- side: Side - for which side create trigger - which presence then interrupt the scene
- timeout: Number - timeout of interrupt
- triggerSize: Number - size of the trigger
- triggerPosition: Array - where to create the trigger
- deleteTrigger: Boolean - if true, trigger will be deleted
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_sceneCreateSoundEntities BIS_fnc_sceneRotate BIS_fnc_sceneSetBehaviour BIS_fnc_sceneGetObjects BIS_fnc_sceneIntruderDetector
Notes
-
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