BIS fnc respawnGroup: Difference between revisions

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m (Text replacement - " \|seealso *= *([^ ]*)\[\[BIS fnc ([a-zA-Z0-9_]+)\]\]([^ ]*)" to " |seealso= $1BIS_fnc_$2$3")
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|exec= spawn
|exec= spawn


|seealso=    [[BIS_fnc_respawnMenuInventory]] [[BIS_fnc_respawnMenuPosition]] [[BIS_fnc_respawnMenuSpectator]] [[BIS_fnc_respawnSeagull]] [[BIS fnc respawnSide]] [[BIS fnc respawnSpectator]] [[BIS fnc respawnWave]]
|seealso=    [[BIS_fnc_respawnMenuInventory]] [[BIS_fnc_respawnMenuPosition]] [[BIS_fnc_respawnMenuSpectator]] [[BIS_fnc_respawnSeagull]] [[BIS_fnc_respawnSide]] [[BIS_fnc_respawnSpectator]] [[BIS_fnc_respawnWave]]
}}
}}

Latest revision as of 18:04, 13 July 2022

Hover & click on the images for description

Description

Description:
Camera script used by the "group respawn" template - when the player dies and gets transferred to the new group member.
Execution:
spawn
Groups:
Respawn

Syntax

Syntax:
[oldUnit, newUnit] call BIS_fnc_respawnGroup
Parameters:
oldUnit: Object
newUnit: Object
Return Value:
Nothing

Examples

Example 1:
// in onPlayerRespawn.sqf params ["_newUnit", "_oldUnit", "_respawn", "_respawnDelay"]; [_oldUnit, _newUnit] spawn BIS_fnc_respawnGroup;

Additional Information

See also:
BIS_fnc_respawnMenuInventory BIS_fnc_respawnMenuPosition BIS_fnc_respawnMenuSpectator BIS_fnc_respawnSeagull BIS_fnc_respawnSide BIS_fnc_respawnSpectator BIS_fnc_respawnWave

Notes

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