BIS fnc inAngleSector: Difference between revisions

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|gr1= Geometry
|gr1= Geometry


|descr=Checks if a position lies within an angle sector.<br>
|descr= [[File:BIS_fnc_inAngleSector.jpg|500px|right]]
[[Image: BIS_fnc_inAngleSector.jpg|700px]]
Checks if a position lies within an angle sector.


|s1= [center, centerAngle, sectorWidth, position] call [[BIS_fnc_inAngleSector]]
|s1= [center, centerAngle, sectorWidth, position] call [[BIS_fnc_inAngleSector]]


|p1= center : [[Array]] - Center position
|p1= center : [[Array]] - center position
|p2= centerAngle : [[Number]] - Defines the center angle of the sector
|p3= sectorWidth: [[Number]] - Defines the width of the sector in degrees
|p4= position: [[Array]] - The position which should be checked


|r1= [[Boolean]]: Returns [[true]] if the position lies within sector
|p2= centerAngle : [[Number]] - defines the center angle of the sector


|x1=<sqf>[ position player, getDir player, 30, position enemy_tank ] call BIS_fnc_inAngleSector;</sqf>
|p3= sectorWidth: [[Number]] - defines the width of the sector in degrees
 
|p4= position: [[Array]] - the position which should be checked
 
|r1= [[Boolean]] - [[true]] if the position lies within the defined sector
 
|x1= <sqf>[getPosWorld player, getDir player, 30, getPosWorld enemy_tank] call BIS_fnc_inAngleSector;</sqf>


|seealso= [[BIS_fnc_isInFrontOf]]
|seealso= [[BIS_fnc_isInFrontOf]]
}}
}}

Latest revision as of 18:06, 18 January 2023

Hover & click on the images for description

Description

Description:
BIS fnc inAngleSector.jpg
Checks if a position lies within an angle sector.
Execution:
call
Groups:
Geometry

Syntax

Syntax:
[center, centerAngle, sectorWidth, position] call BIS_fnc_inAngleSector
Parameters:
center : Array - center position
centerAngle : Number - defines the center angle of the sector
sectorWidth: Number - defines the width of the sector in degrees
position: Array - the position which should be checked
Return Value:
Boolean - true if the position lies within the defined sector

Examples

Example 1:
[getPosWorld player, getDir player, 30, getPosWorld enemy_tank] call BIS_fnc_inAngleSector;

Additional Information

See also:
BIS_fnc_isInFrontOf

Notes

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