setVehicleCargo: Difference between revisions
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<sqf>private _success = blackfish setVehicleCargo objNull;</sqf>  | <sqf>private _success = blackfish setVehicleCargo objNull;</sqf>  | ||
|seealso= [[Arma 3: Vehicle in Vehicle Transport| Vehicle in Vehicle Transport ]] [[canVehicleCargo]] [[enableVehicleCargo]] [[getVehicleCargo]] [[isVehicleCargo]] [[vehicleCargoEnabled]]  | |seealso= [[Arma 3: Vehicle in Vehicle Transport| Vehicle in Vehicle Transport]] [[canVehicleCargo]] [[enableVehicleCargo]] [[getVehicleCargo]] [[isVehicleCargo]] [[vehicleCargoEnabled]]  | ||
}}  | }}  | ||
Latest revision as of 18:15, 8 November 2023
Description
- Description:
 - Load cargo vehicle inside vehicle if possible, returns bool based on whether the vehicle was able to be loaded. Can also be used to unload a specific loaded vehicle or all loaded vehicles.
 - Groups:
 - Vehicle in Vehicle Transport
 
Syntax
- Syntax:
 - vehicle setVehicleCargo cargo
 - Parameters:
 - vehicle: Object - vehicle for carrying cargo, objNull to unload specific loaded cargo
 - cargo: Object - cargo to put/loaded in vehicle, objNull to unload all loaded cargo
 - Return Value:
 - Boolean - whether or not operation was a success
 
Examples
- Example 1:
 - Blackfish with no vehicle cargo loaded
 - Example 2:
 - Blackfish with full cargo already loaded
 - Example 3:
 - Unload specific loaded vehicle (will paradrop if dropped from high altitude)
 - Example 4:
 - Unload all vehicles (will paradrop if dropped from high altitude)
 
Additional Information
- See also:
 - Vehicle in Vehicle Transport canVehicleCargo enableVehicleCargo getVehicleCargo isVehicleCargo vehicleCargoEnabled
 
Notes
- 
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