BIS fnc exportCfgGroups: Difference between revisions
| No edit summary |  (missing step added) | ||
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| # Open the console (CTRL+D in Eden, ESC in Zeus) | # Open the console (CTRL+D in Eden, ESC in Zeus) | ||
| # Select the desired object set | |||
| # Execute <sqf>[nil,get3DENSelected "" select 0] call BIS_fnc_exportCfgGroups; //Eden | # Execute <sqf>[nil,get3DENSelected "" select 0] call BIS_fnc_exportCfgGroups; //Eden | ||
| [nil,nil] call BIS_fnc_exportCfgGroups; //Zeus</sqf> | [nil,nil] call BIS_fnc_exportCfgGroups; //Zeus</sqf> | ||
Latest revision as of 13:37, 25 January 2023
Description
- Description:
- /* Description: Export group or object composition for use in CfgGroups. The result will be copied to clipboard. Parameter(s): 0: position (for supported types see BIS_fnc_position). Screen center is used by default 1: objects to be saved. Currently selected objects in curator are used by default ARRAY of OBJECTs - specific objects to be saved array in format used by nearEntities, which automatically get nearby objects 0: STRING or ARRAY of STRINGS - object types 1: NUMBER - radius in metres Returns: STRING */ 
- Execution:
- call
- Groups:
- Diagnostic
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
- Posted on Jan 25, 2023 - 12:23 (UTC)
- 
How to export objects to a mod/config composition:
- Open the console (CTRL+D in Eden, ESC in Zeus)
- Select the desired object set
- Execute
- Paste (CTRL+V) in definitions into a text file
- Create a config.cpp
- Integrate into class CfgGroups/Empty
 
 
	