Sound: Global Sound Parameters – Arma 3
Category: Arma 3: Sound
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== Global Sound Parameters == | == Global Sound Parameters == | ||
Definition of default sound properties, which are applied on every sound if not overridden by custom definition within [[Arma 3 Sound: SoundSet|SoundSet]]. | Definition of default sound properties, which are applied on every sound if not overridden by custom definition within [[Arma 3: Sound: SoundSet|SoundSet]]. | ||
Configured in the base class '''CfgSoundGlobals'''. | Configured in the base class '''CfgSoundGlobals'''. | ||
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* global [[Arma 3 Sound: Filters|Distance filter]], used on every sound unless specified differently in the soundSet (meaning vehicles which do not yet have soundSet configuration always are filtered by the defaultDistanceFilter) | * global [[Arma 3: Sound: Filters|Distance filter]], used on every sound unless specified differently in the soundSet (meaning vehicles which do not yet have soundSet configuration always are filtered by the defaultDistanceFilter) | ||
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* global [[Arma 3 Sound: Processing Types|Sound Processing Type]] | * global [[Arma 3: Sound: Processing Types|Sound Processing Type]] | ||
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* global amplitude [[Arma 3 Sound: Sound Curves|attenuation curve]] | * global amplitude [[Arma 3: Sound: Sound Curves|attenuation curve]] | ||
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* global amplitude [[Arma 3 Sound: Sound Curves|attenuation curve]] for weapons shooting | * global amplitude [[Arma 3: Sound: Sound Curves|attenuation curve]] for weapons shooting | ||
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* global LFE (subwoofer) amplitude [[Arma 3 Sound: Sound Curves|attenuation curve]] | * global LFE (subwoofer) amplitude [[Arma 3: Sound: Sound Curves|attenuation curve]] | ||
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| db0 | | db0 | ||
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* volume attenuation of sounds which are configured using the old way (not [[Arma 3 Sound: SoundSet|SoundSets]]) | * volume attenuation of sounds which are configured using the old way (not [[Arma 3: Sound: SoundSet|SoundSets]]) | ||
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| 0 | | 0 | ||
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* | * {{Link|https://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.x3daudio.x3daudio_emitter(v{{=}}vs.85).aspx|innerRadius}} value - distance, where signal starts bleeding into "opposite" channels | ||
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| 0.785 (pi/4) | | 0.785 (pi/4) | ||
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* | * {{Link|https://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.x3daudio.x3daudio_emitter(v{{=}}vs.85).aspx|innerRadiusAngle}} | ||
|} | |} | ||
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defaultSound3DProcessingType = "default3DProcessingType"; | defaultSound3DProcessingType = "default3DProcessingType"; | ||
defaultSpatialityRange = 0.005; | defaultSpatialityRange = 0.005; | ||
defaultSpatialityRangeAngle = 0.785; // | defaultSpatialityRangeAngle = 0.785; // pi/4 | ||
OldConfigurationVolumeFactor = db-4; | OldConfigurationVolumeFactor = db-4; | ||
}; | }; | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Latest revision as of 20:21, 24 June 2024
Global Sound Parameters
Definition of default sound properties, which are applied on every sound if not overridden by custom definition within SoundSet.
Configured in the base class CfgSoundGlobals.
| Parameter | Unit/values | Default | Description |
|---|---|---|---|
| defaultDistanceFilter | class name |
| |
| defaultSound3DProcessingType | class name |
| |
| defaultVolumeCurve | class name |
| |
| defaultWeaponVolumeCurve | class name |
| |
| defaultLFEVolumeCurve | class name |
| |
| OldConfigurationVolumeFactor | float (0..n) or [dBFS] | db0 |
|
| defaultSpatialityRange | [m] | 0 |
|
| defaultSpatialityRangeAngle | [radians] (0..pi/4) | 0.785 (pi/4) |
class CfgSoundGlobals
{
defaultDistanceFilter = "defaultDistanceFreqAttenuationFilter";
defaultVolumeCurve = "defaultAmpAttenuationCurve";
defaultWeaponVolumeCurve = "defaultWeaponAmpAttenuationCurve";
defaultLFEVolumeCurve = "defaultLFECurve";
defaultSound3DProcessingType = "default3DProcessingType";
defaultSpatialityRange = 0.005;
defaultSpatialityRangeAngle = 0.785; // pi/4
OldConfigurationVolumeFactor = db-4;
};