Car Creation – Arma Reforger
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==== | == Creation Steps == | ||
* {{Link|Arma Reforger:Car Creation/Asset Preparation}} | |||
* {{Link|Arma Reforger:Car Creation/Prefab Configuration}} | |||
* {{Link|Arma Reforger:Car Creation/Simulation Configuration}} | |||
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{{GameCategory|armaR|Modding|Tutorials|Assets}} | {{GameCategory|armaR|Modding|Tutorials|Assets}} |
Latest revision as of 14:35, 2 May 2024
Goals of this tutorial
In this tutorial you will learn about:
- Importing your first FBX file
- Adding sockets & skeleton
- How to configure new car
Adding new car
Overview
Preparation phase consist of things like:
- Preparing basic structure
- Preparing mesh
- Exporting mesh
Preparing structure
While keeping to official structure is not mandatory and there are no engine restrictions asset wise about it, it's recommended to follow guidelines listed here - Data (file) structure - to ensure that all automation plugins are parsing your assets correctly and make it later easy to navigate.
Below is recommended structure of addon which contains a new car asset