titleRsc: Difference between revisions

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|descr= Displays a resource defined in RscTitles. Also see [[cutRsc]], with these two commands you can show two different resources at once.
|descr= Displays a resource defined in RscTitles. Also see [[cutRsc]], with these two commands you can show two different resources at once.
{{Feature|arma3|Multiple layers and map overlays are possible with [[cutRsc]] which provides more options and handles layers better.|arma3|1.58}}
{{Feature|arma3|{{GVI|arma3|1.58}} Multiple layers and map overlays are possible with [[cutRsc]] which provides more options and handles layers better.}}


|s1= [[titleRsc]] [text, type, speed, showInMap]
|s1= [[titleRsc]] [text, type, speed, showInMap]


|p1= text: [[String]] - The class name of the resource. ("Default" will remove the current resource.)
|p1= text: [[String]] - the class name of the resource. ("Default" will remove the current resource)


|p2= type: [[String]] - Can be: "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See [[Title Effect Type]]s for more information about these values.
|p2= type: [[String]] - can be one of: "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN"; see [[Title Effect Type]]s for more information about these values


|p3= speed: [[Number]] - (Optional, default -1) \LTime in seconds to fade in resource
|p3= speed: [[Number]] - (Optional, default -1) time in seconds to fade in resource


|p4= showInMap: [[Boolean]] - (Optional, default [[true]]) [[false||False]] to hide the text when the map is opened.
|p4= showInMap: [[Boolean]] - (Optional, default [[true]]) [[false]] to hide the text when the map is opened


|r1= [[Nothing]]
|r1= [[Nothing]]
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}}
}}


<dl class="command_description">
{{Note
 
|user= Dr_Eyeball
<dt><dt>
|timestamp= 20080630084400
<dd class="notedate">Posted on 30 Jun, 2008</dd>
|text= Using [[titleRsc]] (unlike [[cutRsc]]) for a HUD will mean:
<dt class="note">[[User:Dr_Eyeball|Dr_Eyeball]]</dt>
<dd class="note">
Using [[titleRsc]] (unlike [[cutRsc]]) for a HUD will mean:
* the HUD will remain visible when you access the map and overlay it.
* the HUD will remain visible when you access the map and overlay it.
* using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.
* using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.
<dt><dt>
}}
<dd class="notedate">Posted on 2014-09-25 - 10:04 (UTC)</dd>
<dt class="note">[[User:Kenoxite|Kenoxite]]</dt>
<dd class="note">
In OFP/CWA any ''<x>''Rsc will hide all the elements of the HUD, including the map.
</dd>


</dl>
{{Note
|user= Kenoxite
|timestamp= 20140925100400
|text= In OFP/CWA any ''<x>''Rsc will hide all the elements of the HUD, including the map.
}}


{{Note
{{Note

Latest revision as of 11:24, 8 November 2023

Hover & click on the images for description

Description

Description:
Displays a resource defined in RscTitles. Also see cutRsc, with these two commands you can show two different resources at once.
Arma 3
Arma 3 logo black.png1.58 Multiple layers and map overlays are possible with cutRsc which provides more options and handles layers better.
Groups:
GUI Control

Syntax

Syntax:
titleRsc [text, type, speed, showInMap]
Parameters:
text: String - the class name of the resource. ("Default" will remove the current resource)
type: String - can be one of: "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN"; see Title Effect Types for more information about these values
speed: Number - (Optional, default -1) time in seconds to fade in resource
showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened
Return Value:
Nothing

Examples

Example 1:
titleRsc ["BIS", "PLAIN"];

Additional Information

See also:
titleText titleObj cutRsc allActiveTitleEffects activeTitleEffectParams

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Dr_Eyeball - c
Posted on Jun 30, 2008 - 08:44 (UTC)
Using titleRsc (unlike cutRsc) for a HUD will mean:
  • the HUD will remain visible when you access the map and overlay it.
  • using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.
Kenoxite - c
Posted on Sep 25, 2014 - 10:04 (UTC)
In OFP/CWA any <x>Rsc will hide all the elements of the HUD, including the map.
Honger - c
Posted on Aug 28, 2023 - 16:34 (UTC)
The "Default" resource class does not exist in Arma 3 as of 2.12 version. Use a different class to remove resources that are not finite.