BIS fnc shakeCuratorCamera: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "(\|p[0-9]+ *= *[^(]+\(Optional(, default[^)]*)\) )S([a-z])" to "$1s$3")
m (Text replacement - "(Optional, default {{hl|[]}})" to "(Optional, default <sqf inline>[]</sqf>)")
 
(One intermediate revision by the same user not shown)
Line 14: Line 14:
|p2= duration: [[Number]] - (Optional, default 0.7) duration in seconds
|p2= duration: [[Number]] - (Optional, default 0.7) duration in seconds


|p3= area: [[Array]] - (Optional, default {{hl|[]}}) shake only when camera is in given distance from center. In format:<br>
|p3= area: [[Array]] - (Optional, default <sqf inline>[]</sqf>) shake only when camera is in given distance from center. In format:<br>
0: [[Position]] - Center<br>
0: [[Position]] - Center<br>
1: [[Number]] - Radius
1: [[Number]] - Radius
Line 22: Line 22:
|x1= <sqf>[] spawn BIS_fnc_shakeCuratorCamera;</sqf>
|x1= <sqf>[] spawn BIS_fnc_shakeCuratorCamera;</sqf>


|x2= <sqf>[ 0.1, 5, [BIS_explosion_center,500] ] spawn BIS_fnc_shakeCuratorCamera;</sqf>
|x2= <sqf>[0.1, 5, [BIS_explosion_center,500]] spawn BIS_fnc_shakeCuratorCamera;</sqf>


|seealso= [[Arma 3: Curator]]
|seealso= [[Arma 3: Curator]]
}}
}}

Latest revision as of 18:09, 8 November 2023

Hover & click on the images for description

Description

Description:
Shake curator camera.
Execution:
spawn
Groups:
Curator

Syntax

Syntax:
[strength,duration,area] spawn BIS_fnc_shakeCuratorCamera
Parameters:
strength: Number - (Optional, default 0.01) shaking strength
duration: Number - (Optional, default 0.7) duration in seconds
area: Array - (Optional, default []) shake only when camera is in given distance from center. In format:
0: Position - Center
1: Number - Radius
Return Value:
Boolean

Examples

Example 1:
[] spawn BIS_fnc_shakeCuratorCamera;
Example 2:
[0.1, 5, [BIS_explosion_center,500]] spawn BIS_fnc_shakeCuratorCamera;

Additional Information

See also:
Arma 3: Curator

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note