BIS fnc setRank: Difference between revisions

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m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *R([a-z ])" to "$1 - r$2")
m (Text replacement - ">\[ +(.*) *\] +(call|spawn)" to ">[$1] $2")
 
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|s1= [target, rank] call [[BIS_fnc_setRank]]
|s1= [target, rank] call [[BIS_fnc_setRank]]


|p1= target: [[Object]] - The vehicle whose crew's rank should be adjusted
|p1= target: [[Object]] - the vehicle whose crew's rank should be adjusted
|p2= rank: [[String]] or [[Number]] - rank name or rank ID, can be:<br>
|p2= rank: [[String]] or [[Number]] - rank name or rank ID, can be:<br>
0 - "Private"<br>
0 - "Private"<br>
Line 22: Line 22:
|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <sqf>[ vehicle player, "Captain" ] call BIS_fnc_setRank;</sqf>
|x1= <sqf>[vehicle player, "Captain"] call BIS_fnc_setRank;</sqf>


|seealso= [[rank]] [[setRank]]
|seealso= [[rank]] [[setRank]]
}}
}}

Latest revision as of 17:27, 8 November 2023

Hover & click on the images for description

Description

Description:
Set rank of vehicle crew.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[target, rank] call BIS_fnc_setRank
Parameters:
target: Object - the vehicle whose crew's rank should be adjusted
rank: String or Number - rank name or rank ID, can be:
0 - "Private"
1 - "Corporal"
2 - "Sergeant"
3 - "Lieutenant"
4 - "Captain"
5 - "Major"
6 - "Colonel"
Return Value:
Boolean

Examples

Example 1:
[vehicle player, "Captain"] call BIS_fnc_setRank;

Additional Information

See also:
rank setRank

Notes

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