dayTime: Difference between revisions

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|s1= [[dayTime]]
|s1= [[dayTime]]


|r1= [[Number]] - day time using a 24 hour clock, using fractions of hours - range [0..24]
|r1= [[Number]] in range 0..24 - day time using a 24 hour clock, using fractions of hours


|x1= <sqf>dayTime; // returns 16.5 given it is 16:30 (4.30pm) in game</sqf>
|x1= <sqf>dayTime; // returns 16.5 given it is 16:30 (4.30pm) in game</sqf>

Latest revision as of 10:39, 4 April 2026

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Description

Description:
Returns the current in-game time in hours. For a formatted version of time, see BIS_fnc_timeToString.
Multiplayer:
Returns the current local in-game time in hours.
Groups:
EnvironmentMission InformationTime

Syntax

Syntax:
dayTime
Return Value:
Number in range 0..24 - day time using a 24 hour clock, using fractions of hours

Examples

Example 1:
dayTime; // returns 16.5 given it is 16:30 (4.30pm) in game
Example 2:
Get hour, minute, seconds:
private _daytime = dayTime; // assuming dayTime returns 1.66046 private _hours = floor _daytime; // 1 private _minutes = floor ((_daytime - _hours) * 60); // 39 private _seconds = floor ((((_daytime - _hours) * 60) - _minutes) * 60); // 37

Additional Information

See also:
date dateToNumber BIS_fnc_timeToString time skipTime systemTime systemTimeUTC

Notes

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