assignedVehicleRole – Talk

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: That strongly depends on what turret definition the tanks has, so this goes not for any tank or MBT. --[[User:Raedor|raedor]] 10:52, 14 July 2007 (CEST)
: That strongly depends on what turret definition the tanks has, so this goes not for any tank or MBT. --[[User:Raedor|raedor]] 10:52, 14 July 2007 (CEST)
::Yes, I take back everything I said. This command is confusing to me. If you get in an empty vehicle, then get out, you are now listed as being assigned to it. --[[User:Doolittle|Doolittle]] 21:48, 14 July 2007 (CEST)
:::It's exactly what it says: Assigned does not mean where you are. It's where you're supposed to be. (...as the ArmA AI programming understands it, therefore it may be less suited for player activity.)
As assignedVehicleRole can return ["Turret",[path]] so how to assign a unit to the specific turret? (for ex: second gunner ?)

Latest revision as of 11:10, 20 March 2011

Of note: player as gunner in tank returns ["TURRET",[0]], player as commander returns ["TURRET",[0,0]]. --Doolittle 07:45, 14 July 2007 (CEST)

That strongly depends on what turret definition the tanks has, so this goes not for any tank or MBT. --raedor 10:52, 14 July 2007 (CEST)
Yes, I take back everything I said. This command is confusing to me. If you get in an empty vehicle, then get out, you are now listed as being assigned to it. --Doolittle 21:48, 14 July 2007 (CEST)
It's exactly what it says: Assigned does not mean where you are. It's where you're supposed to be. (...as the ArmA AI programming understands it, therefore it may be less suited for player activity.)

As assignedVehicleRole can return ["Turret",[path]] so how to assign a unit to the specific turret? (for ex: second gunner ?)