setAccTime: Difference between revisions
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Lou Montana (talk | contribs) (Remove clamp info from Muf_bi_wiki (?) https://community.bistudio.com/wiki?title=setAccTime&diff=82658&oldid=80265) |
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{{RV|type=command | |||
|game1= ofp | |||
|version1= 1.00 | |||
|game2= ofpe | |||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= Time | |||
Set | |descr= Set simulation acceleration coefficient. May also be used to slow time in cutscenes. | ||
|mp= Command is disabled in multiplayer. | |||
This command | |pr= This command is '''not''' clamped and incorrect values may be entered (negative values, high values, etc - game behaviour is then undefined). | ||
|s1= [[setAccTime]] accFactor | |||
|p1= accFactor: [[Number]] - time factor; 2 will make time go twice as fast, 0.5 half of it, etc | |||
|r1= [[Nothing]] | |||
|x1= <sqf>setAccTime 0.1;</sqf> | |||
|seealso= [[accTime]] [[setTimeMultiplier]] [[timeMultiplier]] [[useAudioTimeForMoves]] | |||
}} | |||
'' | {{Note | ||
|user= Hardrock | |||
|timestamp= 20060804105800 | |||
|text= ''Notes from before the conversion:'' | |||
A good habit to get into is setting the [[accTime]] to 1 at the start of all cutscenes, in case the [[player]] is running at 4x speed when the scene starts. | A good habit to get into is setting the [[accTime]] to 1 at the start of all cutscenes, in case the [[player]] is running at 4x speed when the scene starts. | ||
}} |
Latest revision as of 02:26, 18 April 2023
Description
- Description:
- Set simulation acceleration coefficient. May also be used to slow time in cutscenes.
- Multiplayer:
- Command is disabled in multiplayer.
- Problems:
- This command is not clamped and incorrect values may be entered (negative values, high values, etc - game behaviour is then undefined).
- Groups:
- Time
Syntax
- Syntax:
- setAccTime accFactor
- Parameters:
- accFactor: Number - time factor; 2 will make time go twice as fast, 0.5 half of it, etc
- Return Value:
- Nothing
Examples
- Example 1:
- setAccTime 0.1;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Time