Sound: Global Sound Parameters – Arma 3
Category: Arma 3: Sound
Lou Montana (talk | contribs) m (Fix) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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Definition of default sound properties, which are applied on every sound if not overridden by custom definition within [[Arma 3: Sound: SoundSet|SoundSet]]. | Definition of default sound properties, which are applied on every sound if not overridden by custom definition within [[Arma 3: Sound: SoundSet|SoundSet]]. | ||
Configured in the base class '''CfgSoundGlobals'''. | Configured in the base class '''CfgSoundGlobals'''. | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
! Parameter | ! Parameter | ||
! Unit/ | ! class="unsortable" | Unit/Values | ||
! Default | ! class="unsortable" | Default | ||
! Description | ! class="unsortable" | Description | ||
|- | |- | ||
| {{hl|defaultDistanceFilter}} | |||
| class name | | class name | ||
| | | {{n/a}} | ||
| | | global [[Arma 3: Sound: Filters|Distance filter]], used on every sound unless specified differently in the soundSet (meaning vehicles which do not yet have soundSet configuration always are filtered by the defaultDistanceFilter) | ||
|- | |- | ||
| {{hl|defaultSound3DProcessingType}} | |||
| class name | | class name | ||
| | | {{n/a}} | ||
| | | global [[Arma 3: Sound: Processing Types|Sound Processing Type]] | ||
|- | |- | ||
| {{hl|defaultVolumeCurve}} | |||
| class name | | class name | ||
| | | {{n/a}} | ||
| | | global amplitude [[Arma 3: Sound: Sound Curves|attenuation curve]] | ||
|- | |- | ||
| {{hl|defaultWeaponVolumeCurve}} | |||
| class name | | class name | ||
| | | {{n/a}} | ||
| | | global amplitude [[Arma 3: Sound: Sound Curves|attenuation curve]] for weapons shooting | ||
|- | |- | ||
| {{hl|defaultLFEVolumeCurve}} | |||
| class name | | class name | ||
| | | {{n/a}} | ||
| | | global LFE (subwoofer) amplitude [[Arma 3: Sound: Sound Curves|attenuation curve]] | ||
|- | |- | ||
| {{hl|OldConfigurationVolumeFactor}} | |||
| float (0..n) or [dBFS] | | float (0..n) or [dBFS] | ||
| db0 | | db0 | ||
| | | volume attenuation of sounds which are configured using the old way (not [[Arma 3: Sound: SoundSet|SoundSets]]) | ||
|- | |- | ||
| {{hl|defaultSpatialityRange}} | |||
| [m] | | [m] | ||
| 0 | | 0 | ||
| | | {{Link|https://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.x3daudio.x3daudio_emitter(v{{=}}vs.85).aspx|innerRadius}} value - distance, where signal starts bleeding into "opposite" channels | ||
|- | |- | ||
| {{hl|defaultSpatialityRangeAngle}} | |||
| [radians] (0..pi/4) | | [radians] (0..pi/4) | ||
| 0.785 (pi/4) | | 0.785 (pi/4) | ||
| | | {{Link|https://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.x3daudio.x3daudio_emitter(v{{=}}vs.85).aspx|innerRadiusAngle}} | ||
|} | |} | ||
| Line 85: | Line 73: | ||
}; | }; | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{GameCategory|arma3|Sound}} | |||
Latest revision as of 19:39, 10 November 2025
Definition of default sound properties, which are applied on every sound if not overridden by custom definition within SoundSet.
Configured in the base class CfgSoundGlobals.
| Parameter | Unit/Values | Default | Description |
|---|---|---|---|
| defaultDistanceFilter | class name | N/A | global Distance filter, used on every sound unless specified differently in the soundSet (meaning vehicles which do not yet have soundSet configuration always are filtered by the defaultDistanceFilter) |
| defaultSound3DProcessingType | class name | N/A | global Sound Processing Type |
| defaultVolumeCurve | class name | N/A | global amplitude attenuation curve |
| defaultWeaponVolumeCurve | class name | N/A | global amplitude attenuation curve for weapons shooting |
| defaultLFEVolumeCurve | class name | N/A | global LFE (subwoofer) amplitude attenuation curve |
| OldConfigurationVolumeFactor | float (0..n) or [dBFS] | db0 | volume attenuation of sounds which are configured using the old way (not SoundSets) |
| defaultSpatialityRange | [m] | 0 | innerRadius value - distance, where signal starts bleeding into "opposite" channels |
| defaultSpatialityRangeAngle | [radians] (0..pi/4) | 0.785 (pi/4) | innerRadiusAngle |
class CfgSoundGlobals
{
defaultDistanceFilter = "defaultDistanceFreqAttenuationFilter";
defaultVolumeCurve = "defaultAmpAttenuationCurve";
defaultWeaponVolumeCurve = "defaultWeaponAmpAttenuationCurve";
defaultLFEVolumeCurve = "defaultLFECurve";
defaultSound3DProcessingType = "default3DProcessingType";
defaultSpatialityRange = 0.005;
defaultSpatialityRangeAngle = 0.785; // pi/4
OldConfigurationVolumeFactor = db-4;
};