getPlayerLevel: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "↵↵+<\/sqf>" to " </sqf>")  | 
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|seealso= [[getCurrentPlayerLevel]] [[isPlayerSupporter]]  | |seealso= [[getCurrentPlayerLevel]] [[isPlayerSupporter]]  | ||
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Latest revision as of 11:35, 3 September 2024
Description
- Description:
 - Return the level of the provided player.
 - Multiplayer:
 - Groups:
 - Argo
 
Syntax
- Syntax:
 - getPlayerLevel unit
 - Parameters:
 - unit: Object - a player-controlled unit
 - Return Value:
 - Number - the provided player's level or -1 on error (unreachable servers, not a player, etc)
 
Examples
- Example 1:
 - player addEventHandler ["Killed", { _killer = _this select 1; if (getPlayerLevel _killer < getCurrentPlayerLevel) then { hint "oooooooooh!"; }; }];
 
Additional Information
- See also:
 - getCurrentPlayerLevel isPlayerSupporter
 
Notes
- 
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