reloadEnabled: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) No edit summary |
Killzone Kid (talk | contribs) No edit summary |
||
Line 18: | Line 18: | ||
|gr1= Weapons | |gr1= Weapons | ||
|descr= A getter for [[enableReload]]. | |descr= A getter for [[enableReload]]. The value returned is wether or not auto-reload is enabled for current client only. | ||
|s1= [[reloadEnabled]] unitName | |s1= [[reloadEnabled]] unitName |
Latest revision as of 14:33, 2 November 2024
Description
- Description:
- A getter for enableReload. The value returned is wether or not auto-reload is enabled for current client only.
- Groups:
- Weapons
Syntax
- Syntax:
- reloadEnabled unitName
- Parameters:
- unitName: Object
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- enableReload reload needReload
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Weapons