R3vo/Sandbox2 – User

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< R3vo
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= SPOTREP-0001 =


<div class="post-content">
<p>
  FROM: Project Lead
  <br>
  TO: Alpha Users
  <br>
    UNIT: Arma 3 Alpha, Arma 3 Alpha Lite
    <br>
    ACTIVITY: Game Update: 0.52 (shadow improvements, crash fixes, destructible windows)
    <br/>
    SIZE: ~310 MB
    </br>
  </br>
  </br>
</p>
  == CHANGELOG ==
  === DATA ===
<ul>
  <li>
  Showcase SCUBA:
  <ul>
    <li>
    More forgiving alarm threshold
    </li>
    <li>
    Added more hints
    </li>
    <li>
    Improved scenario endings
    </li>
    <li>
    More rockets for the launcher added
    </li>
  </ul>
  </li>
  <li>
  Showcase Helicopters:
  <ul>
    <li>
    Performance optimizations
    </li>
    <li>
    Few minor tweaks
    </li>
  </ul>
  </li>
  <li>
  Showcase Vehicles:
  <ul>
    <li>
    More forgiving alarm threshold
    </li>
    <li>
    Few minor tweaks
    </li>
  </ul>
  </li>
  <li>
  MP: Escape from Stratis
  <ul>
    <li>
    Fixed: Mission success after resuming game
    </li>
    <li>
    'Combat Get In' module added
    </li>
    <li>
    Respawn time is now 30 seconds (was 120)
    </li>
    <li>
    Improved mission endings
    </li>
    <li>
    New task appears when both choppers on the airfield are destroyed
    </li>
    <li>
    New mission ending "all boats and helicopters destroyed"
    </li>
    <li>
    Warning hint pops up when the group leader is AI controlled
    </li>
    <li>
    Patrolling Ka-60 Black now unloads troops when under fire
    </li>
    <li>
    More enemies at the airfield
    </li>
    <li>
    Some new map locations populated
    </li>
  </ul>
  </li>
  <li>
  MP: Headhunters
  <ul>
    <li>
    "Exfiltrate" task is now set as current after all targets are eliminated
    </li>
    <li>
    The mission will now end when either all players are near the exfil marker or in a boat
    </li>
    <li>
    'Combat Get In' module added
    </li>
    <li>
    Possible respawn desync in multiplayer fixed
    </li>
  </ul>
  </li>
  <li>
  New scenario ending screen added
  </li>
  <li>
  Task notification visuals improved
  </li>
  <li>
  Seagull in "BIRD", "GROUP" and "SIDE" respawn replaced by a basic spectator camera
  </li>
  <li>
  Scenarios-button now always available, even when there's no content
  </li>
  <li>
  Added more entries into Field Manual
  </li>
  <li>
  Compass and watch re-sized
  </li>
  <li>
  Ka-60 minigun now rotates
  </li>
  <li>
  Ka-60 doors and glass made correctly penetrable
  </li>
  <li>
  MH-9 passengers can now see the tail
  </li>
  <li>
  Helicopter weapons tweaked
  </li>
  <li>
  Class names for Ifrits changed to be the correct ones
  </li>
  <li>
  Alamut and MX SW now have correct icons in command menu
  </li>
  <li>
  Countermeasures now stored in one magazine per vehicle
  </li>
  <li>
  Correct Alpha Lite logo in splash screens added
  </li>
  <li>
  Most windows in houses are now destructable
  </li>
  <li>
  Static weapons should be more durable, shouldn't be targetable by guided missiles and shouldn't be flippable by user action when destroyed
  </li>
  <li>
  Added more camoflage selections for vests and helmets
  </li>
  <li>
  Red faction uniforms have proper class names
  </li>
  <li>
  Changed priorities in action menu
  </li>
  <li>
  TRG iron-sights remodeled after feedback
  </li>
  <li>
  Collimator sights are now default primary on combined optics (Ctrl + RMB is the default switch)
  </li>
  <li>
  Camera shake on 6.5mm ammunition removed
  </li>
  <li>
  Server browser UI overlapping fixed in some places
  </li>
  <li>
  Squad URL is no longer automatically upper-cased (and thus broken)
  </li>
  <li>
  Editor loading took long when using MX rifles - fixed
  </li>
  <li>
  Added freelook in vehicles via default option
  </li>
  <li>
  Correct tracer colors have been distributed among factions
  </li>
  <li>
  Fish should be less inclined to travel on land
  </li>
</ul>
  ENGINE
<ul>
  <li>
  Shadow improvements implemented
  </li>
  <li>
  Improved network performance (vehicles are no longer lagging as much)
  </li>
  <li>
  Fixed several game crashes
  </li>
  <li>
  Fixed synchronization of cargo poses in MP
  </li>
  <li>
  Fixed various inventory-related bugs and crashes
  </li>
  <li>
  Improved vehicle collisions
  </li>
  <li>
  Grenades can no longer be thrown under water
  </li>
  <li>
  Fixed airplane / helicopter camera shaking
  </li>
  <li>
  Default and Development versions have different numbering to prevent incompatibilities in multiplayer
  </li>
</ul>
</div>

Latest revision as of 12:19, 27 July 2025