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Tags: Blanking Manual revert |
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| = SPOTREP-0001 =
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| * FROM: Project Lead
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| * TO: Alpha Users
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| * UNIT: Arma 3 Alpha, Arma 3 Alpha Lite
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| * ACTIVITY: Game Update: 0.52 (shadow improvements, crash fixes, destructible windows)
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| * SIZE: ~310 MB
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| == CHANGELOG ==
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|
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| === DATA ===
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| * Showcase SCUBA:
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| ** More forgiving alarm threshold
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| ** Added more hints
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| ** Improved scenario endings
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| ** More rockets for the launcher added
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| * Showcase Helicopters:
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| ** Performance optimizations
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| ** Few minor tweaks
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| * Showcase Vehicles:
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| ** More forgiving alarm threshold
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| ** Few minor tweaks
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| * MP: Escape from Stratis
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| ** Fixed: Mission success after resuming game
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| ** 'Combat Get In' module added
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| ** Respawn time is now 30 seconds (was 120)
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| ** Improved mission endings
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| ** New task appears when both choppers on the airfield are destroyed
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| ** New mission ending "all boats and helicopters destroyed"
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| ** Warning hint pops up when the group leader is AI controlled
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| ** Patrolling Ka-60 Black now unloads troops when under fire
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| ** More enemies at the airfield
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| ** Some new map locations populated
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| * MP: Headhunters
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| ** "Exfiltrate" task is now set as current after all targets are eliminated
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| ** The mission will now end when either all players are near the exfil marker or in a boat
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| ** 'Combat Get In' module added
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| ** Possible respawn desync in multiplayer fixed
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| * New scenario ending screen added
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| * Task notification visuals improved
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| * Seagull in "BIRD", "GROUP" and "SIDE" respawn replaced by a basic spectator camera
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| * Scenarios-button now always available, even when there's no content
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| * Added more entries into Field Manual
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| * Compass and watch re-sized
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| * Ka-60 minigun now rotates
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| * Ka-60 doors and glass made correctly penetrable
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| * MH-9 passengers can now see the tail
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| * Helicopter weapons tweaked
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| * Class names for Ifrits changed to be the correct ones
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| * Alamut and MX SW now have correct icons in command menu
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| * Countermeasures now stored in one magazine per vehicle
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| * Correct Alpha Lite logo in splash screens added
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| * Most windows in houses are now destructable
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| * Static weapons should be more durable, shouldn't be targetable by guided missiles and shouldn't be flippable by user action when destroyed
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| * Added more camoflage selections for vests and helmets
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| * Red faction uniforms have proper class names
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| * Changed priorities in action menu
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| * TRG iron-sights remodeled after feedback
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| * Collimator sights are now default primary on combined optics (Ctrl + RMB is the default switch)
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| * Camera shake on 6.5mm ammunition removed
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| * Server browser UI overlapping fixed in some places
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| * Squad URL is no longer automatically upper-cased (and thus broken)
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| * Editor loading took long when using MX rifles - fixed
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| * Added freelook in vehicles via default option
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| * Correct tracer colors have been distributed among factions
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| * Fish should be less inclined to travel on land
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| === ENGINE ===
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| * Shadow improvements implemented
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| * Improved network performance (vehicles are no longer lagging as much)
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| * Fixed several game crashes
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| * Fixed synchronization of cargo poses in MP
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| * Fixed various inventory-related bugs and crashes
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| * Improved vehicle collisions
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| * Grenades can no longer be thrown under water
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| * Fixed airplane / helicopter camera shaking
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| * Default and Development versions have different numbering to prevent incompatibilities in multiplayer
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