R3vo/Sandbox2 – User

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< R3vo
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= SPOTREP-0001 =
* FROM: Project Lead
* TO: Alpha Users
* UNIT: Arma 3 Alpha, Arma 3 Alpha Lite
* ACTIVITY: Game Update: 0.52 (shadow improvements, crash fixes, destructible windows)
* SIZE: ~310 MB


== CHANGELOG ==
=== DATA ===
* Showcase SCUBA:
** More forgiving alarm threshold
** Added more hints
** Improved scenario endings
** More rockets for the launcher added
* Showcase Helicopters:
** Performance optimizations
** Few minor tweaks
* Showcase Vehicles:
** More forgiving alarm threshold
** Few minor tweaks
* MP: Escape from Stratis
** Fixed: Mission success after resuming game
** 'Combat Get In' module added
** Respawn time is now 30 seconds (was 120)
** Improved mission endings
** New task appears when both choppers on the airfield are destroyed
** New mission ending "all boats and helicopters destroyed"
** Warning hint pops up when the group leader is AI controlled
** Patrolling Ka-60 Black now unloads troops when under fire
** More enemies at the airfield
** Some new map locations populated
* MP: Headhunters
** "Exfiltrate" task is now set as current after all targets are eliminated
** The mission will now end when either all players are near the exfil marker or in a boat
** 'Combat Get In' module added
** Possible respawn desync in multiplayer fixed
* New scenario ending screen added
* Task notification visuals improved
* Seagull in "BIRD", "GROUP" and "SIDE" respawn replaced by a basic spectator camera
* Scenarios-button now always available, even when there's no content
* Added more entries into Field Manual
* Compass and watch re-sized
* Ka-60 minigun now rotates
* Ka-60 doors and glass made correctly penetrable
* MH-9 passengers can now see the tail
* Helicopter weapons tweaked
* Class names for Ifrits changed to be the correct ones
* Alamut and MX SW now have correct icons in command menu
* Countermeasures now stored in one magazine per vehicle
* Correct Alpha Lite logo in splash screens added
* Most windows in houses are now destructable
* Static weapons should be more durable, shouldn't be targetable by guided missiles and shouldn't be flippable by user action when destroyed
* Added more camoflage selections for vests and helmets
* Red faction uniforms have proper class names
* Changed priorities in action menu
* TRG iron-sights remodeled after feedback
* Collimator sights are now default primary on combined optics (Ctrl + RMB is the default switch)
* Camera shake on 6.5mm ammunition removed
* Server browser UI overlapping fixed in some places
* Squad URL is no longer automatically upper-cased (and thus broken)
* Editor loading took long when using MX rifles - fixed
* Added freelook in vehicles via default option
* Correct tracer colors have been distributed among factions
* Fish should be less inclined to travel on land
=== ENGINE ===
* Shadow improvements implemented
* Improved network performance (vehicles are no longer lagging as much)
* Fixed several game crashes
* Fixed synchronization of cargo poses in MP
* Fixed various inventory-related bugs and crashes
* Improved vehicle collisions
* Grenades can no longer be thrown under water
* Fixed airplane / helicopter camera shaking
* Default and Development versions have different numbering to prevent incompatibilities in multiplayer

Latest revision as of 12:19, 27 July 2025