addUserActionEventHandler: Difference between revisions

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* {{hl|"Analog"}}
* {{hl|"Analog"}}


|p3= expression: '''[[Code]]''' - expression that will be executed in [[missionNamespace]] when event handler fires.<br>
|p3= expression: [[Code]] - expression that will be executed in [[missionNamespace]] when event handler fires.
The Event Handler index is available as {{hl|{{Link|Magic Variables#thisEvent|_thisEventHandler}}}} during Event Handler code execution.<br>
* {{hl|{{Link|Magic Variables#thisEventHandler|_thisEventHandler}}}} returns the event handler index
<spoiler text="Show _thisEvent information">
* {{hl|{{Link|Magic Variables#thisEvent|_thisEvent}}}} returns the event type (the ''event'' parameter, either {{hl|"Activate"}}, {{hl|"Deactivate"}} or {{hl|"Analog"}})
{{Feature|important
|The magic variable {{hl|{{Link|Magic Variables#thisEvent|_thisEvent}}}} is available in these event handlers but can only return one of these three values:
* {{hl|"KeyActivateEH"}}
* {{hl|"KeyDeactivateEH"}}
* {{hl|"KeyAnalogEH"}}
'''This is prone to change in {{arma3}} v2.20!'''
}}
</spoiler>


|r1= [[Number]] - the index of the currently added UserAction event handler is returned
|r1= [[Number]] - the index of the currently added UserAction event handler is returned

Latest revision as of 15:05, 10 March 2026

Hover & click on the images for description

Description

Description:
Adds a user action event handler to the current mission and returns its event handler index.
Groups:
Event Handlers

Syntax

Syntax:
addUserActionEventHandler [keyName, event, expression]
Parameters:
keyName: String - action key name - see inputAction/actions
event: String - event name - see UserAction Event Handlers. Can be one of:
  • "Activate"
  • "Deactivate"
  • "Analog"
expression: Code - expression that will be executed in missionNamespace when event handler fires.
  • _thisEventHandler returns the event handler index
  • _thisEvent returns the event type (the event parameter, either "Activate", "Deactivate" or "Analog")
Return Value:
Number - the index of the currently added UserAction event handler is returned

Examples

Example 1:
private _ehId = addUserActionEventHandler ["ReloadMagazine", "Activate", { systemChat "reloading!"; }];

Additional Information

See also:
removeUserActionEventHandler removeAllUserActionEventHandlers UserAction Event Handlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
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