setLightVolumeShape: Difference between revisions
BrettMayson (talk | contribs) mNo edit summary |
BrettMayson (talk | contribs) mNo edit summary |
||
| Line 19: | Line 19: | ||
|p3= scale: [[Array]] with [sizeX, sizeY, sizeZ] | |p3= scale: [[Array]] with [sizeX, sizeY, sizeZ] | ||
{{Columns|3| | |||
* sizeX: [[Number]] | * sizeX: [[Number]] | ||
* sizeY: [[Number]] | * sizeY: [[Number]] | ||
* sizeZ: [[Number]] | * sizeZ: [[Number]] | ||
}} | |||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
Latest revision as of 04:22, 4 May 2026
Description
- Description:
- Sets the #lightreflector's volume shape. An empty shape will switch the light off.
- Groups:
- Lights
Syntax
- Syntax:
- lightReflector setLightVolumeShape [shapePath, scale]
- Parameters:
- lightReflector : Object - object of class #lightreflector)
- shapePath: String - "" to turn the light off
- scale: Array with [sizeX, sizeY, sizeZ]
- Return Value:
- Nothing
Examples
- Example 1:
- _light setLightVolumeShape ["a3\data_f\VolumeLightFlashlight.p3d", [1, 1, 1]];
Additional Information
- See also:
- setLightColor setLightAmbient setLightBrightness lightAttachObject lightDetachObject setLightIntensity setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistance setLightDayLight setLightIR
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note